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Implement aten.linear.default
#3594
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🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/3594
Note: Links to docs will display an error until the docs builds have been completed. ✅ No FailuresAs of commit a3b80a7 with merge base b64182d ( This comment was automatically generated by Dr. CI and updates every 15 minutes. |
This pull request was exported from Phabricator. Differential Revision: D57203869 |
This pull request was exported from Phabricator. Differential Revision: D57203869 |
Summary: As title. Implementation is rather simple because the shaders just have to accumulate the `mat2` shader across the width dim rather than the height dim. Reviewed By: yipjustin Differential Revision: D57203869
This pull request was exported from Phabricator. Differential Revision: D57203869 |
Summary: As title. Implementation is rather simple because the shaders just have to accumulate the `mat2` shader across the width dim rather than the height dim. Reviewed By: yipjustin Differential Revision: D57203869
This pull request was exported from Phabricator. Differential Revision: D57203869 |
Summary: As title. Implementation is rather simple because the shaders just have to accumulate the `mat2` shader across the width dim rather than the height dim. Reviewed By: yipjustin Differential Revision: D57203869
This pull request was exported from Phabricator. Differential Revision: D57203869 |
Summary: As title. Implementation is rather simple because the shaders just have to accumulate the `mat2` shader across the width dim rather than the height dim. Reviewed By: yipjustin Differential Revision: D57203869
This pull request was exported from Phabricator. Differential Revision: D57203869 |
Summary: As title. Implementation is rather simple because the shaders just have to accumulate the `mat2` shader across the width dim rather than the height dim. Reviewed By: yipjustin Differential Revision: D57203869
This pull request was exported from Phabricator. Differential Revision: D57203869 |
Summary: As title. Implementation is rather simple because the shaders just have to accumulate the `mat2` shader across the width dim rather than the height dim. Reviewed By: yipjustin Differential Revision: D57203869
This pull request was exported from Phabricator. Differential Revision: D57203869 |
This pull request has been merged in 0e7955d. |
Summary:
As title.
Implementation is rather simple because the shaders just have to accumulate the
mat2
shader across the width dim rather than the height dim.Reviewed By: yipjustin
Differential Revision: D57203869