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voidsetup() {
fullScreen();
}
voiddraw() {
background(0);
fill(255);
for (TouchEvent.Pointer p : touches) {
circle(p.x, p.y, 400);
}
}
If I touch with one finger, a circle is displayed (at it's position)
If I touch with a second finger, a second circle is displayed
If I pull up the second finger without changing the position of the first one, the second circle still is being displayed
Only if I move or let go of the first finger, the second circle also disappeares.
Interestingly, the touchEnded() function is still correctly executed when letting go of the second finger.
It's easiest to test this by holding one finger steadily and then tapping with a second.
With this code example:
If I touch with one finger, a circle is displayed (at it's position)
If I touch with a second finger, a second circle is displayed
If I pull up the second finger without changing the position of the first one, the second circle still is being displayed
Only if I move or let go of the first finger, the second circle also disappeares.
Interestingly, the
touchEnded()
function is still correctly executed when letting go of the second finger.It's easiest to test this by holding one finger steadily and then tapping with a second.
Tested on the following devices:
Video Links:
Xiaomi 12 Lite (Android 12)
Galaxy A5 2016 (Android 7)
Motorola moto g5 (LineageOS 19.1 / Android 11)
I don't have a Video of the Honor 9X Lite unfortunately (maybe I'll make one the next few days)
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