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@joaoborks joaoborks commented Jul 1, 2025

This feature adds the ability to reload the active scene, as requested by @miltoncandelero in #51.

You can optionally pass an intermediate loading scene for the reload operation. Internally, it relays the call to a Transition method.

Closes #51

@joaoborks joaoborks self-assigned this Jul 1, 2025
@joaoborks joaoborks added the enhancement New feature or request label Jul 1, 2025
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codecov bot commented Jul 1, 2025

Codecov Report

Attention: Patch coverage is 96.29630% with 1 line in your changes missing coverage. Please review.

Project coverage is 88.85%. Comparing base (edeba3c) to head (ba12fce).
Report is 3 commits behind head on main.

Files with missing lines Patch % Lines
...edevtools.scene-loader/Runtime/CoreSceneManager.cs 83.33% 1 Missing ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##             main      #53      +/-   ##
==========================================
+ Coverage   88.51%   88.85%   +0.33%     
==========================================
  Files          24       24              
  Lines         897      924      +27     
==========================================
+ Hits          794      821      +27     
  Misses        103      103              

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@joaoborks joaoborks merged commit 8b5ecb9 into main Jul 8, 2025
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@joaoborks joaoborks deleted the feat/reload-scene branch July 8, 2025 00:17
joaoborks pushed a commit that referenced this pull request Jul 8, 2025
# [4.1.0](4.0.0...4.1.0) (2025-07-08)

### Features

* add reload scene methods and tests ([#53](#53)) ([8b5ecb9](8b5ecb9))
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🎉 This PR is included in version 4.1.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

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Request: Transition to Current Scene (Reload Current Scene)
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