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[Feature/Bug fix] Make possible to replace clump models #3170
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[Feature/Bug fix] Make possible to replace clump models #3170
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Why do you have to move all atomics from the old clump to the new one? Wouldn't replacing just the RwObject pointer be enough? |
from what i know, just swapping pointer wont be enough |
as i'm testing it i encountered potential problem, unsupported feature, idk. Because i created scene in blender that involve using models hierarchy, connected few cubes together and exported them, but all frames are now called "Cube" even they have different names in blender ( maybe while exporting, exporter took some name and used it for all? ) The question is:
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@botder I'd like to ask for feedback |
I don't have the necessary knowledge about models/RenderWare to judge this. |
Max's DFF plugin does have a 'user data' export setting for frames, a 'node names' setting for object names I am guessing (or dummy helpers), and a separate 'object names' setting which I assume does the same To my knowledge GTA uses multiclump objects together with object IFP's to animate things like soda factory signs and oil pumps in the desert It does look like it preserves object names when inspected with RW Analyze |
This pr make possible to replace clump model with another clump model
Test resource:
replaceclump.zip
Blender project:
blender project.zip