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Update fps limit in local.conf and editor.conf (Addendum to commit db51fa9)
It's also important for editor as a mapper needs to have the most realistic environment, e.g what most servers are likely to use for fps limit. When it comes to local, there are still people that host public servers using "Host game" from main menu
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Server/mods/deathmatch/editor.conf

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<!-- Specifies the frame rate limit that will be applied to connecting clients.
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Available range: 25 to 32767. Default: 50. You can also use 0 for uncapped fps. -->
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<fpslimit>50</fpslimit>
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<fpslimit>60</fpslimit>
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<!-- This parameter specifies whether or not to enable player voice chat in-game
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Values: 0 - disabled , 1 - enabled -->

Server/mods/deathmatch/local.conf

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<!-- Specifies the frame rate limit that will be applied to connecting clients.
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Available range: 25 to 32767. Default: 36. You can also use 0 for uncapped fps. -->
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<fpslimit>36</fpslimit>
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<fpslimit>60</fpslimit>
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<!-- This parameter specifies whether or not to enable player voice chat in-game
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Values: 0 - disabled , 1 - enabled -->

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