|
| 1 | +/* |
| 2 | + * EJERCICIO: |
| 3 | + * ¡Deadpool y Wolverine se enfrentan en una batalla épica! |
| 4 | + * Crea un programa que simule la pelea y determine un ganador. |
| 5 | + * El programa simula un combate por turnos, donde cada protagonista posee unos |
| 6 | + * puntos de vida iniciales, un daño de ataque variable y diferentes cualidades |
| 7 | + * de regeneración y evasión de ataques. |
| 8 | + * Requisitos: |
| 9 | + * 1. El usuario debe determinar la vida inicial de cada protagonista. |
| 10 | + * 2. Cada personaje puede impartir un daño aleatorio: |
| 11 | + * - Deadpool: Entre 10 y 100. |
| 12 | + * - Wolverine: Entre 10 y 120. |
| 13 | + * 3. Si el daño es el máximo, el personaje que lo recibe no ataca en el |
| 14 | + * siguiente turno, ya que tiene que regenerarse (pero no aumenta vida). |
| 15 | + * 4. Cada personaje puede evitar el ataque contrario: |
| 16 | + * - Deadpool: 25% de posibilidades. |
| 17 | + * - Wolverine: 20% de posibilidades. |
| 18 | + * 5. Un personaje pierde si sus puntos de vida llegan a cero o menos. |
| 19 | + * Acciones: |
| 20 | + * 1. Simula una batalla. |
| 21 | + * 2. Muestra el número del turno (pausa de 1 segundo entre turnos). |
| 22 | + * 3. Muestra qué pasa en cada turno. |
| 23 | + * 4. Muestra la vida en cada turno. |
| 24 | + * 5. Muestra el resultado final. |
| 25 | + */ |
| 26 | + |
| 27 | +using System; |
| 28 | +using System.CodeDom; |
| 29 | +using System.Collections.Generic; |
| 30 | +using System.Security.Cryptography; |
| 31 | +using System.Threading; |
| 32 | +using System.Threading.Tasks; |
| 33 | + |
| 34 | +namespace deathwing696 |
| 35 | +{ |
| 36 | + public class deathwing696 |
| 37 | + { |
| 38 | + const string kMENSAJE_ERROR = "No hay batalla en curso, simular primero una batalla"; |
| 39 | + |
| 40 | + public class Wolverine |
| 41 | + { |
| 42 | + private int hp; |
| 43 | + private int attack_min; |
| 44 | + private int attack_max; |
| 45 | + |
| 46 | + public int HP { get { return hp; } } |
| 47 | + |
| 48 | + public Wolverine(int hp) |
| 49 | + { |
| 50 | + this.hp = hp; |
| 51 | + this.attack_min = 10; |
| 52 | + this.attack_max = 120; |
| 53 | + } |
| 54 | + |
| 55 | + public int Attack(out bool isMaxAttack) |
| 56 | + { |
| 57 | + Random random = new Random(); |
| 58 | + int attack = random.Next(attack_min, attack_max); |
| 59 | + isMaxAttack = attack == this.attack_max; |
| 60 | + |
| 61 | + return attack; |
| 62 | + |
| 63 | + } |
| 64 | + |
| 65 | + public bool Dodge() |
| 66 | + { |
| 67 | + Random random = new Random(); |
| 68 | + int prob = random.Next(1, 5); |
| 69 | + |
| 70 | + return prob == 1; |
| 71 | + } |
| 72 | + |
| 73 | + public bool RecievesDamage(int damage) |
| 74 | + { |
| 75 | + this.hp -= damage; |
| 76 | + |
| 77 | + return this.hp <= 0; |
| 78 | + } |
| 79 | + } |
| 80 | + public class Deadpool |
| 81 | + { |
| 82 | + private int hp; |
| 83 | + private int attack_min = 10; |
| 84 | + private int attack_max = 100; |
| 85 | + |
| 86 | + public int HP { get { return hp; } } |
| 87 | + |
| 88 | + public Deadpool(int hp) |
| 89 | + { |
| 90 | + this.hp = hp; |
| 91 | + } |
| 92 | + |
| 93 | + public int Attack(out bool isMaxAttack) |
| 94 | + { |
| 95 | + Random random = new Random(); |
| 96 | + int attack = random.Next(attack_min, attack_max); |
| 97 | + isMaxAttack = attack == this.attack_max; |
| 98 | + |
| 99 | + return attack; |
| 100 | + |
| 101 | + } |
| 102 | + |
| 103 | + public bool Dodge() |
| 104 | + { |
| 105 | + Random random = new Random(); |
| 106 | + int prob = random.Next(1, 4); |
| 107 | + |
| 108 | + return prob == 1; |
| 109 | + } |
| 110 | + |
| 111 | + public bool RecievesDamage(int damage) |
| 112 | + { |
| 113 | + this.hp -= damage; |
| 114 | + |
| 115 | + return this.hp <= 0; |
| 116 | + } |
| 117 | + |
| 118 | + } |
| 119 | + public class Battle |
| 120 | + { |
| 121 | + private int wolverineHP; |
| 122 | + private int deadpoolHP; |
| 123 | + private int turn; |
| 124 | + private string description; |
| 125 | + private static string winner; |
| 126 | + |
| 127 | + public int WolverineHP { get { return wolverineHP; } } |
| 128 | + public int DeadpoolHP { get { return deadpoolHP; } } |
| 129 | + public int Turn { get { return turn; } } |
| 130 | + public string Description { get { return description; } } |
| 131 | + public static string Winner { get; set; } |
| 132 | + |
| 133 | + public Battle(int wolverineHP, int deadpoolHP, int turn, string description) |
| 134 | + { |
| 135 | + this.wolverineHP = wolverineHP; |
| 136 | + this.deadpoolHP = deadpoolHP; |
| 137 | + this.turn = turn; |
| 138 | + this.description = description; |
| 139 | + } |
| 140 | + |
| 141 | + public string ShowBattleLog() |
| 142 | + { |
| 143 | + return $"turno {this.turn}: {this.description}"; |
| 144 | + } |
| 145 | + |
| 146 | + public string ShowBattleHP() |
| 147 | + { |
| 148 | + return $"turno {this.turn}: La vida de Wolverine es {this.wolverineHP}. La vida de Deadpool es {this.deadpoolHP}"; |
| 149 | + } |
| 150 | + } |
| 151 | + |
| 152 | + static void Main(string[] args) |
| 153 | + { |
| 154 | + Console.Write("Introduce la vida de Wolverine:"); |
| 155 | + int wolverineHP = Int16.Parse(Console.ReadLine()); |
| 156 | + Console.Write("Introduce la vida de Deadpool:"); |
| 157 | + int deadPoolHP = Int16.Parse(Console.ReadLine()); |
| 158 | + Wolverine wolverine = new Wolverine(wolverineHP); |
| 159 | + Deadpool deadpool = new Deadpool(deadPoolHP); |
| 160 | + List<Battle> log = new List<Battle>(); |
| 161 | + bool isSimulating = false; |
| 162 | + |
| 163 | + while(true) |
| 164 | + { |
| 165 | + Console.WriteLine("1.Simula una batalla."); |
| 166 | + Console.WriteLine("2.Muestra el número del turno(pausa de 1 segundo entre turnos)."); |
| 167 | + Console.WriteLine("3.Muestra qué pasa en cada turno."); |
| 168 | + Console.WriteLine("4.Muestra la vida en cada turno."); |
| 169 | + Console.WriteLine("5.Muestra el resultado final."); |
| 170 | + Console.Write("Introduce una opción:"); |
| 171 | + |
| 172 | + int option = Int16.Parse(Console.ReadLine()); |
| 173 | + |
| 174 | + switch(option) |
| 175 | + { |
| 176 | + case 1: |
| 177 | + if (!isSimulating) |
| 178 | + { |
| 179 | + Task.Run(() => SimulaBatalla(wolverine, deadpool, log)); |
| 180 | + isSimulating = true; |
| 181 | + } |
| 182 | + break; |
| 183 | + case 2: |
| 184 | + if (log.Count == 0) |
| 185 | + { |
| 186 | + Console.WriteLine(kMENSAJE_ERROR); |
| 187 | + } |
| 188 | + else |
| 189 | + { |
| 190 | + Battle battle = log[log.Count - 1]; |
| 191 | + |
| 192 | + if (battle != null) |
| 193 | + Console.WriteLine($"Turno {battle.Turn}"); |
| 194 | + } |
| 195 | + break; |
| 196 | + case 3: |
| 197 | + if (log.Count == 0) |
| 198 | + { |
| 199 | + Console.WriteLine(kMENSAJE_ERROR); |
| 200 | + } |
| 201 | + else |
| 202 | + { |
| 203 | + foreach (Battle turn in log) |
| 204 | + Console.Write(turn.ShowBattleLog()); |
| 205 | + } |
| 206 | + break; |
| 207 | + case 4: |
| 208 | + if (log.Count == 0) |
| 209 | + { |
| 210 | + Console.WriteLine(kMENSAJE_ERROR); |
| 211 | + } |
| 212 | + else |
| 213 | + { |
| 214 | + foreach (Battle turn in log) |
| 215 | + Console.WriteLine(turn.ShowBattleHP()); |
| 216 | + } |
| 217 | + break; |
| 218 | + case 5: |
| 219 | + if (log.Count == 0) |
| 220 | + { |
| 221 | + Console.WriteLine("No ha habido batalla"); |
| 222 | + } |
| 223 | + else |
| 224 | + { |
| 225 | + Console.WriteLine($"El ganador de la batalla ha sido {Battle.Winner}"); |
| 226 | + } |
| 227 | + |
| 228 | + Console.Write("Batalla terminada"); |
| 229 | + Console.ReadKey(); |
| 230 | + return; |
| 231 | + default: |
| 232 | + Console.WriteLine("Opción inválida"); |
| 233 | + break; |
| 234 | + } |
| 235 | + } |
| 236 | + } |
| 237 | + |
| 238 | + private static async void SimulaBatalla(Wolverine wolverine, Deadpool deadpool, List<Battle> log) |
| 239 | + { |
| 240 | + bool isMaxAttackWolverin = false; |
| 241 | + bool isMaxAttackDeadpool = false; |
| 242 | + int turn = 1; |
| 243 | + |
| 244 | + while (wolverine.HP > 0 && deadpool.HP > 0) |
| 245 | + { |
| 246 | + string description = String.Empty; |
| 247 | + |
| 248 | + if (!isMaxAttackWolverin) |
| 249 | + { |
| 250 | + int wolverineAttack = wolverine.Attack(out isMaxAttackWolverin); |
| 251 | + if (!deadpool.Dodge()) |
| 252 | + { |
| 253 | + deadpool.RecievesDamage(wolverineAttack); |
| 254 | + description += $"Wolverine ataca a Deadpool y le hace {wolverineAttack} puntos de daño dejando a Deadpool con {deadpool.HP} puntos de vida\n"; |
| 255 | + } |
| 256 | + else |
| 257 | + { |
| 258 | + description += $"Wolverine ataca a Deadpool pero este esquiva el ataque\n"; |
| 259 | + } |
| 260 | + } |
| 261 | + |
| 262 | + if (!isMaxAttackDeadpool) |
| 263 | + { |
| 264 | + int deadpoolAttack = deadpool.Attack(out isMaxAttackDeadpool); |
| 265 | + |
| 266 | + if (!wolverine.Dodge()) |
| 267 | + { |
| 268 | + wolverine.RecievesDamage(deadpoolAttack); |
| 269 | + description += $"Deadpool ataca a Wolverine y le hace {deadpoolAttack} puntos de daño dejando a Wolverine con {wolverine.HP} puntos de vida\n"; |
| 270 | + } |
| 271 | + else |
| 272 | + { |
| 273 | + description += $"Deadpool ataca a Wolverine pero este consigue esquivar el ataque\n"; |
| 274 | + } |
| 275 | + } |
| 276 | + |
| 277 | + Battle battle = new Battle(wolverine.HP, deadpool.HP, turn, description); |
| 278 | + log.Add(battle); |
| 279 | + |
| 280 | + turn++; |
| 281 | + await Task.Delay(1000); |
| 282 | + } |
| 283 | + |
| 284 | + if (wolverine.HP <= 0 && deadpool.HP > 0) |
| 285 | + Battle.Winner = "Deadpool"; |
| 286 | + else if (deadpool.HP <= 0 && wolverine.HP > 0) |
| 287 | + Battle.Winner = "Wolverine"; |
| 288 | + else |
| 289 | + Battle.Winner = "Empate"; |
| 290 | + } |
| 291 | + } |
| 292 | +} |
0 commit comments