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| 1 | +# EJERCICIO: |
| 2 | +# ¡Deadpool y Wolverine se enfrentan en una batalla épica! |
| 3 | +# Crea un programa que simule la pelea y determine un ganador. |
| 4 | +# El programa simula un combate por turnos, donde cada protagonista posee unos |
| 5 | +# puntos de vida iniciales, un daño de ataque variable y diferentes cualidades |
| 6 | +# de regeneración y evasión de ataques. |
| 7 | +# Requisitos: |
| 8 | +# 1. El usuario debe determinar la vida inicial de cada protagonista. |
| 9 | +# 2. Cada personaje puede impartir un daño aleatorio: |
| 10 | +# - Deadpool: Entre 10 y 100. |
| 11 | +# - Wolverine: Entre 10 y 120. |
| 12 | +# 3. Si el daño es el máximo, el personaje que lo recibe no ataca en el |
| 13 | +# siguiente turno, ya que tiene que regenerarse (pero no aumenta vida). |
| 14 | +# 4. Cada personaje puede evitar el ataque contrario: |
| 15 | +# - Deadpool: 25% de posibilidades. |
| 16 | +# - Wolverine: 20% de posibilidades. |
| 17 | +# 5. Un personaje pierde si sus puntos de vida llegan a cero o menos. |
| 18 | +# Acciones: |
| 19 | +# 1. Simula una batalla. |
| 20 | +# 2. Muestra el número del turno (pausa de 1 segundo entre turnos). |
| 21 | +# 3. Muestra qué pasa en cada turno. |
| 22 | +# 4. Muestra la vida en cada turno. |
| 23 | +# 5. Muestra el resultado final. |
| 24 | + |
| 25 | +import dataclasses |
| 26 | +from random import choice, randint |
| 27 | +import time |
| 28 | + |
| 29 | + |
| 30 | +# Representa un peleador. |
| 31 | +@dataclasses.dataclass |
| 32 | +class Fighter: |
| 33 | + |
| 34 | + name: str |
| 35 | + min_damage: int |
| 36 | + max_damage: int |
| 37 | + evasion_possibilities: int |
| 38 | + health_regeneration: int |
| 39 | + life_points: int |
| 40 | + turns: int = 0 |
| 41 | + attacks: int = 0 |
| 42 | + max_damage_inflicted: int = 0 |
| 43 | + min_damage_inflicted: int = 0 |
| 44 | + damage_inflicted: int = 0 |
| 45 | + |
| 46 | + |
| 47 | +# Representa un turno en la pelea. |
| 48 | +@dataclasses.dataclass |
| 49 | +class Turn: |
| 50 | + |
| 51 | + number: int |
| 52 | + attacker: Fighter |
| 53 | + damage: int |
| 54 | + |
| 55 | +# Representa la pelea |
| 56 | +class Fight: |
| 57 | + |
| 58 | + def __init__(self, fighter_one: Fighter, fighter_two: Fighter) -> None: |
| 59 | + self.fighter_one = fighter_one |
| 60 | + self.fighter_two = fighter_two |
| 61 | + self.current_turn = Turn(1, choice([fighter_one, fighter_two]), 0) |
| 62 | + self.previous_turn = Turn( |
| 63 | + 0, |
| 64 | + fighter_one if self.current_turn.attacker == fighter_two else fighter_two, |
| 65 | + 0 |
| 66 | + ) |
| 67 | + |
| 68 | + @property |
| 69 | + def fighter_attacker(self) -> Fighter: |
| 70 | + return self.fighter_one if self.current_turn.attacker == self.fighter_one else self.fighter_two |
| 71 | + |
| 72 | + def __attempt_health_regeneration(self) -> None: |
| 73 | + health_generated = randint(0, self.fighter_attacker.health_regeneration + 1) |
| 74 | + if health_generated > 0: |
| 75 | + self.fighter_attacker.life_points += health_generated |
| 76 | + print(f"Se regenera y recupera {health_generated} puntos de vida.") |
| 77 | + |
| 78 | + def __to_attack(self) -> int: |
| 79 | + damage_receiver = self.fighter_one if self.previous_turn.attacker == self.fighter_one else self.fighter_two |
| 80 | + self.current_turn.damage = randint(10, self.current_turn.attacker.max_damage + 1) |
| 81 | + if randint(1, self.previous_turn.attacker.evasion_possibilities) == 1: |
| 82 | + return 0 |
| 83 | + else: |
| 84 | + damage_receiver.life_points -= self.current_turn.damage |
| 85 | + return self.current_turn.damage |
| 86 | + |
| 87 | + def __switch_turn(self): |
| 88 | + proximo = self.previous_turn.attacker |
| 89 | + self.previous_turn = self.current_turn |
| 90 | + self.current_turn = Turn(self.previous_turn.number + 1, proximo, 0) |
| 91 | + |
| 92 | + def comment_turn(self) -> None: |
| 93 | + if self.previous_turn.number == 0: |
| 94 | + print("Comienza la pelea!") |
| 95 | + |
| 96 | + self.fighter_attacker.turns += 1 |
| 97 | + |
| 98 | + print(f"El atacante del turno {self.current_turn.number} es {self.fighter_attacker.name}.") |
| 99 | + |
| 100 | + if self.previous_turn.damage == self.previous_turn.attacker.max_damage: |
| 101 | + print(f"Pero no ataca por recibir el daño máximo en el turno anterior.\n\n") |
| 102 | + self.__switch_turn() |
| 103 | + return |
| 104 | + else: |
| 105 | + self.__attempt_health_regeneration() |
| 106 | + damage_inflicted = self.__to_attack() |
| 107 | + if damage_inflicted == 0: |
| 108 | + print(f"{self.current_turn.attacker.name} ataca pero {self.previous_turn.attacker.name} logra esquivarlo.\n\n") |
| 109 | + else: |
| 110 | + print(f"{self.current_turn.attacker.name} ataca y provoca un daño de {self.current_turn.damage}.") |
| 111 | + self.fighter_attacker.damage_inflicted += damage_inflicted |
| 112 | + if damage_inflicted > self.fighter_attacker.max_damage_inflicted: |
| 113 | + self.fighter_attacker.max_damage_inflicted = damage_inflicted |
| 114 | + if damage_inflicted < self.fighter_attacker.min_damage_inflicted or self.fighter_attacker.min_damage_inflicted == 0: |
| 115 | + self.fighter_attacker.min_damage_inflicted = damage_inflicted |
| 116 | + print( |
| 117 | + f"Los puntos de vida actual de {self.previous_turn.attacker.name} son " |
| 118 | + f"{self.previous_turn.attacker.life_points if self.previous_turn.attacker.life_points > 0 else 0}.\n\n" |
| 119 | + ) |
| 120 | + |
| 121 | + self.fighter_attacker.attacks += 1 |
| 122 | + if self.fighter_one.life_points > 0 and self.fighter_two.life_points > 0: |
| 123 | + self.__switch_turn() |
| 124 | + |
| 125 | + |
| 126 | +if __name__ == '__main__': |
| 127 | + |
| 128 | + def print_fighter_statistics(fighter: Fighter) -> None: |
| 129 | + print(f"Estadisticas de {fighter.name}:") |
| 130 | + print(f"Total de daño infringido al rival :: {fighter.damage_inflicted} en {fighter.turns} turnos.") |
| 131 | + print(f"Ataque más poderoso :: {fighter.max_damage_inflicted} puntos.") |
| 132 | + print(f"Ataque más debil :: {fighter.min_damage_inflicted} puntos.") |
| 133 | + |
| 134 | + deadpool_life_points = int(input("Introduzca los puntos de vida inicial para Deadpool: ")) |
| 135 | + wolverine_life_points = int(input("Introduzca los puntos de vida inicial para Wolverine: ")) |
| 136 | + |
| 137 | + # Peleadores |
| 138 | + deadpool = Fighter("Deadpool", 10, 100, 5, 70, deadpool_life_points) |
| 139 | + wolverine = Fighter("Wolverine", 10, 120, 6, 70, wolverine_life_points) |
| 140 | + |
| 141 | + # La pelea |
| 142 | + fight = Fight(deadpool, wolverine) |
| 143 | + |
| 144 | + while fight.fighter_one.life_points > 0 and fight.fighter_two.life_points > 0: |
| 145 | + fight.comment_turn() |
| 146 | + time.sleep(1) |
| 147 | + |
| 148 | + print( |
| 149 | + f"{fight.current_turn.attacker.name} es el ganador de la pelea! " |
| 150 | + f"Con {fight.current_turn.attacker.life_points} puntos de vida restantes.\n\n" |
| 151 | + ) |
| 152 | + print_fighter_statistics(fight.current_turn.attacker) |
| 153 | + print() |
| 154 | + print_fighter_statistics(fight.previous_turn.attacker) |
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