@@ -12555,24 +12555,24 @@ interface WebGLRenderingContext {
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texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pixels: ArrayBufferView | null): void;
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texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, pixels: ImageBitmap | ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void;
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uniform1f(location: WebGLUniformLocation | null, x: number): void;
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- uniform1fv(location: WebGLUniformLocation, v: Float32Array | number[] ): void;
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+ uniform1fv(location: WebGLUniformLocation, v: Float32Array | ArrayLike< number> ): void;
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uniform1i(location: WebGLUniformLocation | null, x: number): void;
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- uniform1iv(location: WebGLUniformLocation, v: Int32Array | number[] ): void;
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+ uniform1iv(location: WebGLUniformLocation, v: Int32Array | ArrayLike< number> ): void;
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uniform2f(location: WebGLUniformLocation | null, x: number, y: number): void;
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- uniform2fv(location: WebGLUniformLocation, v: Float32Array | number[] ): void;
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+ uniform2fv(location: WebGLUniformLocation, v: Float32Array | ArrayLike< number> ): void;
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uniform2i(location: WebGLUniformLocation | null, x: number, y: number): void;
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- uniform2iv(location: WebGLUniformLocation, v: Int32Array | number[] ): void;
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+ uniform2iv(location: WebGLUniformLocation, v: Int32Array | ArrayLike< number> ): void;
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uniform3f(location: WebGLUniformLocation | null, x: number, y: number, z: number): void;
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- uniform3fv(location: WebGLUniformLocation, v: Float32Array | number[] ): void;
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+ uniform3fv(location: WebGLUniformLocation, v: Float32Array | ArrayLike< number> ): void;
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uniform3i(location: WebGLUniformLocation | null, x: number, y: number, z: number): void;
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- uniform3iv(location: WebGLUniformLocation, v: Int32Array | number[] ): void;
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+ uniform3iv(location: WebGLUniformLocation, v: Int32Array | ArrayLike< number> ): void;
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uniform4f(location: WebGLUniformLocation | null, x: number, y: number, z: number, w: number): void;
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- uniform4fv(location: WebGLUniformLocation, v: Float32Array | number[] ): void;
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+ uniform4fv(location: WebGLUniformLocation, v: Float32Array | ArrayLike< number> ): void;
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uniform4i(location: WebGLUniformLocation | null, x: number, y: number, z: number, w: number): void;
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- uniform4iv(location: WebGLUniformLocation, v: Int32Array | number[] ): void;
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- uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[] ): void;
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- uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[] ): void;
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- uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[] ): void;
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+ uniform4iv(location: WebGLUniformLocation, v: Int32Array | ArrayLike< number> ): void;
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+ uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | ArrayLike< number> ): void;
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+ uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | ArrayLike< number> ): void;
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+ uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | ArrayLike< number> ): void;
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useProgram(program: WebGLProgram | null): void;
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validateProgram(program: WebGLProgram | null): void;
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vertexAttrib1f(indx: number, x: number): void;
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