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1 | 1 | ## CHANGELOG
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| 2 | +### v.1.4.1 |
| 3 | +*??/??/2018* |
| 4 | + |
| 5 | +##### New Features |
| 6 | +- Add two new modules, KdTreeCollection and AddToCollection Gameobject modifier. |
| 7 | +- Add Collider option for vector features. |
| 8 | +- Add scale factor for extrusion value derived from feature property. |
| 9 | +- Add camera script with zoom & pan support for TabletopAR scene. |
| 10 | + |
| 11 | +##### Bug Fixes |
| 12 | +- Remove `buildingsWithUniqueIds` setting for `Mapbox Streets` data source. |
| 13 | +- Change `Style Name` to `Data Source` |
| 14 | +- Fix to make filter values case insensitive. |
| 15 | +- Fix issue where position vector features was not being set. |
| 16 | +- Fix `Range Property` extrusion option for vector features. |
| 17 | +- Select newly created layer visualizer. |
| 18 | +- Fix typo in colorPalette. |
| 19 | +- Add defaults for all sublayer properties to not carry over any options from the previous layer. |
| 20 | +- Don't allow empty names for layer visualizers. |
| 21 | +- Fix foldouts not retaining states between play mode & editor. |
| 22 | +- Add missing tooltips. |
| 23 | +- Fix issue with Satellite TextureType. |
| 24 | +- Added a check to prevent NRE on tile update because map was not initialized. |
| 25 | +- Added method to disable `InitializeOnStart` in the `Initialize With Location Provider` script. |
2 | 26 |
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3 | 27 | ### v.1.4.0
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4 | 28 | *03/20/2018*
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5 | 29 |
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6 | 30 | #####
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7 |
| -- Drag and drop prefabs for most common use cases. |
| 31 | +- Drag and drop prefabs for most common use cases. |
8 | 32 | - New Abstract Map UI
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9 |
| -- Style development - colorization and atlas template generator |
| 33 | +- Style development - colorization and atlas template generator |
10 | 34 | - Use texture atlas for building geometries.
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11 |
| -- Merge buildings with unique ids using the experimental 3D buildings tileset. |
| 35 | +- Merge buildings with unique ids using the experimental 3D buildings tileset. |
12 | 36 | - Added a API call on AbstractMap to query height at a certain latitude longitude.
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13 | 37 | - Included EditorConfig file to enforce coding style
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14 | 38 | - Integration of previously seperate AR support https://github.com/mapbox/mapbox-unity-sdk/pull/544
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15 | 39 |
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16 | 40 | ### v.1.3.0
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17 | 41 | *12/18/2017*
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18 | 42 |
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19 |
| -##### Upgrade Instructions |
| 43 | +##### Upgrade Instructions |
20 | 44 | - As always, if you already have a project with a previous version of the SDK, please remove older versions before installing this new one!
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21 | 45 | - `FeatureBehaviour` is no longer added to feature gameobjects by default. Use a `FeatureBehaviourModifier` to add this component (optimization).
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22 | 46 | - `TextureModifier` is obsolete. Please use `MaterialModifier`.
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31 | 55 |
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32 | 56 | ##### New Features
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33 | 57 | - Added convenience methods to `AbstractMap` to convert between Lat/Lon ↔ Vector3. This also works for maps that have been translated, rotated, or scaled! #387
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34 |
| -- Added tile error exception events that you can hook into to know when specific tiles fail to load. We provide an example `TileErrorHandler` object that logs these to console. |
| 58 | +- Added tile error exception events that you can hook into to know when specific tiles fail to load. We provide an example `TileErrorHandler` object that logs these to console. |
35 | 59 | - Added C# wrapper for Mapbox Token API (to validate tokens).
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36 | 60 | - Added transparency shader for raster tiles—this enables you to convert black to alpha from Mapbox studio styles (to render just road labels, for example).
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37 | 61 | - Added new `LoftModifier`—use this to make complex geometry from line features.
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43 | 67 | ##### Bug Fixes
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44 | 68 | - It should now be safe to nest the Mapbox folder (SDK) in your own projects.
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45 | 69 | - You can now properly change/load scenes at runtime. #381
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46 |
| -- Fixed token validation issues (validate token when initializing `MapboxAccess`). #430 |
| 70 | +- Fixed token validation issues (validate token when initializing `MapboxAccess`). #430 |
47 | 71 | - Custom inspectors now properly serialize assets assigned via built-in object browser.
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48 | 72 | - Fix for certain tile providers not updating properly when re-initializing a map.
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49 | 73 | - Fixed issue where clipped features would result in several new features. #398
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67 | 91 | - Array support to mock a specific route (`LocationArrayEditorLocationProvider`).
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68 | 92 | - Transform support on `EditorLocationProvider` to create simple offsets.
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69 | 93 | - Use Unity Remote app to send location updates directly to the Unity editor from your device!
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70 |
| -- `DynamicZoom` example has been improved, see new `Zoomable` map example. |
| 94 | +- `DynamicZoom` example has been improved, see new `Zoomable` map example. |
71 | 95 | - Added string to lat/lon conversion method.
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72 | 96 | - Various nodes in the map factory framework now have public fields to support run-time styling or modification before map generation (based on settings, for example).
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73 | 97 | - Maps now support float values for zoom level—you can use this to inform camera controllers, for example.
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214 | 238 | - Elevation textures are no longer held in memory and height data parsing and access is much faster
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215 | 239 | - Added new `FlatTerrainFactory` that is optimized specifically for flat maps
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216 | 240 | - Tiles can now be cached in memory—configure the cache size in `MapboxAccess.cs` (default size is 500)
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217 |
| -- Slippy maps now dispose tiles that determined to be "out of range" |
| 241 | +- Slippy maps now dispose tiles that determined to be "out of range" |
218 | 242 | - Tiles that are out of range before completion are properly cancelled
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219 | 243 | - Terrain generation in Unity 5.5+ should be much faster and allocate less memory
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220 | 244 |
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256 | 280 | - Fixed issue where visualizers for `MeshFactories` were not being serialized properly
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257 | 281 | - Fixed null reference exception when creating a new `MeshFactory`
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258 | 282 |
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259 |
| -### v0.5.0 |
| 283 | +### v0.5.0 |
260 | 284 |
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261 | 285 | *04/26/2017*
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262 | 286 |
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263 |
| -- Added support for UWP |
264 |
| - - Share your Hololens creations with us! |
| 287 | +- Added support for UWP |
| 288 | + - Share your Hololens creations with us! |
265 | 289 | - Fixed precision issue with tile conversions
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266 | 290 | - Replaced `Geocoordinate` with `Vector2d`
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267 | 291 | - Mapbox API Token is now stored in MapboxAccess.txt
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