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* add texture and mesh gen based restrictions to atlas info values
* change mid floors to use 1:1 mesh/texture ratio
* fill the gaps in new uv/mesh sync system
* change column calculation
* fix empty space uv coordinates
add test and realistic atlas sheets
* fix a bug where mid wall segment height calculation was calculated later then it should
* fix small texture errors
move leftover row to top and use top section
reuse leftmost area for empty columns
* add missing atlas info
* fix a wrong atlas info segment
* fix wrong segments in the realistic atlas info asset
* change atlas and info files
* fix floating point precision issue which caused final mid layer not created
* change code structure to create walls one by one instead of all together afterwards
* add missing atlas info changes
* fix a calculation error in uv modifier that occasionally breaks roof uv calculations
* remove auto-calculated properties from atlas info inspector
* fix a bug where uv modifier uses two wrong vertices to align texture
* fix a bug wheree uv modifier uses wrong vertices to calculate texture direction
* fix CitySimulator.unity scene to use proper settings
* Fix for normal maps not working.
* update realistic buildings textures and atlas info
* Revert settings files to match develop.
* Update changelog
Copy file name to clipboardExpand all lines: documentation/docs/05-changelog.md
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- Added a **Feature Replacement Modifer** that allows replacement of a vector feature at a given Latitude,Longitude with a supplied prefab. Enables replacing a procedurally generated building at a given Latitude,Longitude with a custom 3D model.
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- Texturing Style dropdown now allows users to select from prepackaged texture styles or custom, which allows for user-defined texturing.
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##### Improvements
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- Improvements to UV mapping for side walls of extruded polygons when using atlas textures. Enables better handling of leftover areas when creating columns.
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##### Bug Fixes
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- Fix issue with UvModifier which caused wrong roof uv positions calculations.
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- Fix issue with data fetcher to handle failed connections properly, which caused IndexOutOfRangeException during tile loading/unloading.
Copy file name to clipboardExpand all lines: sdkproject/Assets/Mapbox/Resources/MapboxStyles/Styles/MapboxSampleStyles/Dark/Assets/Atlas/DarkAtlasInfo.asset
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