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; IF-EVL-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x float> @llvm.vp.load.nxv4f32.p0(ptr align 4 [[TMP15]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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; IF-EVL-NEXT: [[VP_OP:%.*]] = call fast <vscale x 4 x float> @llvm.vp.fadd.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> splat (float 3.000000e+00), <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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+
; IF-EVL-NEXT: [[VP_OP:%.*]] = call <vscale x 4 x float> @llvm.vp.fadd.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> splat (float 3.000000e+00), <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
; IF-EVL-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x float> @llvm.vp.load.nxv4f32.p0(ptr align 4 [[TMP15]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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; IF-EVL-NEXT: [[VP_OP:%.*]] = call fast <vscale x 4 x float> @llvm.vp.fsub.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> splat (float 3.000000e+00), <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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+
; IF-EVL-NEXT: [[VP_OP:%.*]] = call <vscale x 4 x float> @llvm.vp.fsub.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> splat (float 3.000000e+00), <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
; IF-EVL-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x float> @llvm.vp.load.nxv4f32.p0(ptr align 4 [[TMP15]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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; IF-EVL-NEXT: [[VP_OP:%.*]] = call fast <vscale x 4 x float> @llvm.vp.fmul.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> splat (float 3.000000e+00), <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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+
; IF-EVL-NEXT: [[VP_OP:%.*]] = call <vscale x 4 x float> @llvm.vp.fmul.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> splat (float 3.000000e+00), <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
; IF-EVL-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x float> @llvm.vp.load.nxv4f32.p0(ptr align 4 [[TMP15]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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; IF-EVL-NEXT: [[VP_OP:%.*]] = call fast <vscale x 4 x float> @llvm.vp.fdiv.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> splat (float 3.000000e+00), <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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+
; IF-EVL-NEXT: [[VP_OP:%.*]] = call <vscale x 4 x float> @llvm.vp.fdiv.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> splat (float 3.000000e+00), <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
; IF-EVL-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x float> @llvm.vp.load.nxv4f32.p0(ptr align 4 [[TMP15]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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; IF-EVL-NEXT: [[VP_OP:%.*]] = call fast <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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; IF-EVL-NEXT: [[VP_OP:%.*]] = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP12]])
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