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LoopVectorize: optimize VF for low TC, when tail-folding
9a087a3 (LoopVectorize: MaxVF should not be larger than the loop trip
count) was the first commit to add the condition PowerOf2_32() of the
trip-count to, what is now getMaximizedVFForTarget(). It made sense at
the time, as there was no tail-folding support. Much later, 2025e09
([LV] Make sure VF doesn't exceed compile time known TC) came along to
patch this with an extra condition on FoldTailByMasking, in order to
ensure that that the VF doesn't exceed the trip-count. However, it
didn't go far enough, and we can do better, as there is existing code to
clamp the trip-count, and do tail-folding.
Fixes#82626.
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 16 x i8> @llvm.masked.load.nxv16i8.p0(ptr [[TMP9]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]], <vscale x 16 x i8> poison)
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; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 16 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 16 x i8> insertelement (<vscale x 16 x i8> poison, i8 1, i64 0), <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer)
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+
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP9]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 4 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 4 x i8> insertelement (<vscale x 4 x i8> poison, i8 1, i64 0), <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 16 x i8> @llvm.masked.load.nxv16i8.p0(ptr [[TMP12]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]], <vscale x 16 x i8> poison)
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; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 16 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
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; CHECK-NEXT: call void @llvm.masked.store.nxv16i8.p0(<vscale x 16 x i8> [[TMP13]], ptr [[TMP12]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]])
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; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP12]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
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; CHECK-NEXT: call void @llvm.masked.store.nxv4i8.p0(<vscale x 4 x i8> [[TMP13]], ptr [[TMP12]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 16 x i8> @llvm.masked.load.nxv16i8.p0(ptr [[TMP9]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]], <vscale x 16 x i8> poison)
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; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 16 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 16 x i8> insertelement (<vscale x 16 x i8> poison, i8 1, i64 0), <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer)
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; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 8 x i8> @llvm.masked.load.nxv8i8.p0(ptr [[TMP9]], i32 1, <vscale x 8 x i1> [[ACTIVE_LANE_MASK]], <vscale x 8 x i8> poison)
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; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 8 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 8 x i8> insertelement (<vscale x 8 x i8> poison, i8 1, i64 0), <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 16 x i8> @llvm.masked.load.nxv16i8.p0(ptr [[TMP12]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]], <vscale x 16 x i8> poison)
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; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 16 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
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; CHECK-NEXT: call void @llvm.masked.store.nxv16i8.p0(<vscale x 16 x i8> [[TMP13]], ptr [[TMP12]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]])
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; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 8 x i8> @llvm.masked.load.nxv8i8.p0(ptr [[TMP12]], i32 1, <vscale x 8 x i1> [[ACTIVE_LANE_MASK]], <vscale x 8 x i8> poison)
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; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 8 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
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; CHECK-NEXT: call void @llvm.masked.store.nxv8i8.p0(<vscale x 8 x i8> [[TMP13]], ptr [[TMP12]], i32 1, <vscale x 8 x i1> [[ACTIVE_LANE_MASK]])
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