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Session
The main class used to manage your experiment. Attach this to a gameobject, and it will manage your experiment "session".
endOnDestroy: Enable to automatically safely end the session when this object is destroyed (or the application stops running).
blocks: List of blocks for this experiment
settingsToLog: List of settings you wish to log to the behavioural file for each trial.
customHeaders: List of variables you plan to measure in your experiment. Once set here, you can add the observations to your results dictionary on each trial.
trackedObjects: List of tracked objects. Add a tracker to a GameObject in your scene and set it here to track position and rotation of the object on each Update().
onSessionBegin: Event(s) to trigger when the session is initialised. Can pass the instance of the Session as a dynamic argument
onTrialBegin: Event(s) to trigger when a trial begins. Can pass the instance of the Trial as a dynamic argument
onTrialEnd: Event(s) to trigger when a trial ends. Can pass the instance of the Trial as a dynamic argument
experimentName: Name of the experiment. Data is saved in a folder with this name.
ppid: Unique string for this participant (participant ID)
number: Current session number for this participant
currentTrialNum: Currently active trial number.
currentBlockNum: Currently active block number.
settings: Settings for the experiment. These are provided on initialisation of the session.
fileIOManager: Reference to the associated FileIOManager which deals with inputting and outputting files.
logger: Reference to the associated SessionLogger which automatically stores all Debug.Log calls
participantDetails: Dictionary of objects for datapoints collected via the UI, or otherwise.
hasInitialised: Returns true if session has been intialised
inTrial: Returns true if current trial is in progress
currentTrial: Alias of GetTrial()
nextTrial: Alias of NextTrial()
prevTrial: Get the trial before the current trial.
firstTrial: Get the last trial in the last block of the session.
lastTrial: Get the last trial in the last block of the session.
currentBlock: Alias of GetBlock()
trials: Returns a list of trials for all blocks. Modifying the order of this list will not affect trial order. Modify block.trials to change order within blocks.
experimentPath: Path to the folder used for reading settings and storing the output.
ppPath: Path within the experiment path for this particular particpant.
path: Path within the particpant path for this particular session.
trackingHeaders: List of file headers generated for all referenced tracked objects.
headers: Stores combined list of headers for the behavioural output.
UXF.Session.AttachReferences(UXF.FileIOManager,UXF.SessionLogger)
Provide references to other components
Parameters
newFileIOManager:
newSessionLogger:
UXF.Session.InitFolder
Folder error checks (creates folders, has set save folder, etc)
Parameters
None
UXF.Session.SaveTrackerData(UXF.Tracker)
Save tracking data for this trial
Parameters
tracker: The tracker to take data from to save
UXF.Session.CopyFileToSessionFolder(System.String)
Copies a file to the folder for this session
Parameters
filePath:
UXF.Session.WriteDictToSessionFolder(System.Collections.Generic.Dictionary{System.String,System.Object},System.String)
Write a dictionary object to a JSON file in the session folder (in a new FileIOManager thread)
Parameters
dict: Dictionary object to write
objectName: Name of the object (is used for file name)
UXF.Session.CheckSessionExists(System.String,System.String,System.String,System.Int32)
Checks if a session folder already exists for this participant
Parameters
experimentName:
participantId:
baseFolder:
sessionNumber:
UXF.Session.Begin(System.String,System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{System.String,System.Object},UXF.Settings)
Initialises a Session
Parameters
experimentName: A name for the experiment
participantId: A unique ID associated with a participant
baseFolder: Location where data should be stored
sessionNumber: A number for the session (optional: default 1)
participantDetails: Dictionary of information about the participant to be used within the experiment (optional: default null)
settings: A Settings instance (optional: default empty settings)
UXF.Session.CreateBlock
Create and return 1 Block, which then gets automatically added to Session.blocks
Parameters
None
UXF.Session.CreateBlock(System.Int32)
Create and return block containing a number of trials, which then gets automatically added to Session.blocks
Parameters
numberOfTrials: Number of trials. Must be greater than or equal to 1.
UXF.Session.GetTrial
Get currently active trial.
Parameters
None
UXF.Session.GetTrial(System.Int32)
Get trial by trial number (non zero indexed)
Parameters
None
UXF.Session.NextTrial
Get next Trial
Parameters
None
UXF.Session.EndCurrentTrial
Ends currently running trial. Useful to call from an inspector event
Parameters
None
UXF.Session.BeginNextTrial
Begins next trial. Useful to call from an inspector event
Parameters
None
UXF.Session.PrevTrial
Get previous Trial.
Parameters
None
UXF.Session.FirstTrial
Get first Trial in this session.
Parameters
None
UXF.Session.LastTrial
Get last Trial in this session.
Parameters
None
UXF.Session.GetBlock
Get currently active block.
Parameters
None
UXF.Session.GetBlock(System.Int32)
Get block by block number (non-zero indexed).
Parameters
None
UXF.Session.End
Ends the experiment session.
Parameters
None
UXF.Session.ReadSettingsFile(System.String,System.Action{System.Collections.Generic.Dictionary{System.String,System.Object}})
Reads json settings file as Dictionary then calls actioon with Dictionary as parameter
Parameters
path: Location of .json file to read
action: Action to call when completed
UXF.Session.SessionNumToName(System.Int32)
Convert a session number to a session name
Parameters
num:
Note: This file was automatically generated
๐ง Core topics
- ๐ Background
- โจ UXF 2.0
- โ๏ธ Compatibility
- ๐ถ๏ธ Oculus Quest Setup
- ๐ญ Concepts
- ๐ ๏ธ Get started
- ๐ Examples
- ๐ฅ๏ธ Built-in UI
- ๐ Session generation
- โฐ Events
- ๐ Data collection
- โ๏ธ Collect custom data
- ๐ Custom Data Handler
- ๐ Remote Data Collection
- ๐๏ธ WebGL DynamoDB setup
- ๐ Processing DynamoDB CSVs
- ๐ซ HTTP Post Setup
- ๐ง Settings system
- ๐๐ฝ Tracker system
- ๐ Logging system
โ ๏ธ Common issues- ๐ผ๏ธ Multi-scene experiments
- ๐บ Videos
- ๐จโ๐ Full written tutorial
- ๐ฆ Asset links
- ๐จโ๐ซ Unity tutorial links
- ๐ Useful code snippets
- ๐ก Programming ideas
- ๐งฎ Example R processing