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Jack Brookes edited this page May 30, 2018 · 13 revisions

Our Session component contains our Block objects, each of which contains Trial objects. These need to be manually created and ordered in the way our experiment requires.

Generation

A common way to generate the blocks and trials for the session would be to call a generation method using the OnSessionBegin UnityEvent. create a new Monobehaviour (Unity C# Component) attached

Why?

It is very common in human behaviour research to change the structure of the session

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