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| 1 | +import java.util.ArrayList; |
| 2 | +import java.util.Arrays; |
| 3 | +import java.util.List; |
| 4 | +import java.util.Scanner; |
| 5 | + |
| 6 | +/** |
| 7 | + * #33 RESCATANDO A MICKEY |
| 8 | + * |
| 9 | + * @author martinbohorquez |
| 10 | + */ |
| 11 | +public class martinbohorquez { |
| 12 | + |
| 13 | + static Scanner sc = new Scanner(System.in); |
| 14 | + |
| 15 | + static List<List<String>> maze = new ArrayList<>( |
| 16 | + Arrays.asList( |
| 17 | + Arrays.asList("🐭", "⬛️", "⬛️", "⬛️", "⬛️", "⬛️"), |
| 18 | + Arrays.asList("⬜️", "⬛️", "⬛️", "⬛️", "⬜️", "⬛️"), |
| 19 | + Arrays.asList("⬜️", "⬛️", "⬛️", "⬛️", "⬜️", "⬛️"), |
| 20 | + Arrays.asList("⬜️", "⬜️", "⬜️", "⬜️", "⬜️", "⬜️"), |
| 21 | + Arrays.asList("⬛️", "⬜️", "⬛️", "⬜️", "⬛️", "⬛️"), |
| 22 | + Arrays.asList("⬛️", "⬜️", "⬛️", "⬜️", "⬜️", "🚪") |
| 23 | + ) |
| 24 | + ); |
| 25 | + |
| 26 | + static Position mickey = new Position("Mickey"); |
| 27 | + static boolean flag = false; |
| 28 | + |
| 29 | + public static void main(String[] args) { |
| 30 | + |
| 31 | + while (!flag) { |
| 32 | + System.out.println("<-------------- JUEGO DE MICKY ------------------>"); |
| 33 | + printMaze(maze); |
| 34 | + System.out.println(""" |
| 35 | + ¿Hacia dónde se mueve Mickey? |
| 36 | + [w] arriba |
| 37 | + [s] abajo |
| 38 | + [a] izquierda |
| 39 | + [d] derecha |
| 40 | + """); |
| 41 | + System.out.print("Dirección: "); |
| 42 | + String direction = sc.nextLine().toLowerCase(); |
| 43 | + |
| 44 | + mickey.move(direction); |
| 45 | + } |
| 46 | + } |
| 47 | + |
| 48 | + private static void printMaze(List<List<String>> maze) { |
| 49 | + maze.forEach(row -> { |
| 50 | + row.forEach(cell -> System.out.print(cell + " ")); |
| 51 | + System.out.println(); |
| 52 | + }); |
| 53 | + } |
| 54 | + |
| 55 | + static class Position { |
| 56 | + private String name; |
| 57 | + private Integer row; |
| 58 | + private Integer column; |
| 59 | + |
| 60 | + public Position(String name) { |
| 61 | + this.name = name; |
| 62 | + this.row = 0; |
| 63 | + this.column = 0; |
| 64 | + } |
| 65 | + |
| 66 | + private String getName() { |
| 67 | + return name; |
| 68 | + } |
| 69 | + |
| 70 | + private Integer getRow() { |
| 71 | + return row; |
| 72 | + } |
| 73 | + |
| 74 | + private void setRow(Integer row) { |
| 75 | + this.row = row; |
| 76 | + } |
| 77 | + |
| 78 | + private Integer getColumn() { |
| 79 | + return column; |
| 80 | + } |
| 81 | + |
| 82 | + private void setColumn(Integer column) { |
| 83 | + this.column = column; |
| 84 | + } |
| 85 | + |
| 86 | + private void move(String direction) { |
| 87 | + switch (direction) { |
| 88 | + case "w" -> update(-1, 0); |
| 89 | + case "s" -> update(1, 0); |
| 90 | + case "a" -> update(0, -1); |
| 91 | + case "d" -> update(0, 1); |
| 92 | + default -> System.out.printf("Dirección '%s' es incorrecta!%n", direction); |
| 93 | + } |
| 94 | + } |
| 95 | + |
| 96 | + private void update(int i, int j) { |
| 97 | + if (getRow() + i < 0 || getRow() + i > maze.size() || getColumn() + j < 0 || getColumn() + j > maze.getFirst().size()) |
| 98 | + System.out.println("¡No puedes desplazarte fuera del laberinto!"); |
| 99 | + else if (maze.get(getRow() + i).get(getColumn() + j).equals("⬛️")) |
| 100 | + System.out.println("¡En esa dirección hay un obstáculo!"); |
| 101 | + else { |
| 102 | + maze.get(getRow()).set(getColumn(), "⬜️"); |
| 103 | + setRow(getRow() + i); |
| 104 | + setColumn(getColumn() + j); |
| 105 | + if (maze.get(getRow()).get(getColumn()).equals("🚪")) { |
| 106 | + System.out.printf("¡%s ha encontrado la salida!%n", mickey.getName()); |
| 107 | + flag = true; |
| 108 | + } |
| 109 | + maze.get(getRow()).set(getColumn(), "🐭"); |
| 110 | + } |
| 111 | + } |
| 112 | + } |
| 113 | +} |
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