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| 1 | +class Program |
| 2 | +{ |
| 3 | + static void Main(string[] args) |
| 4 | + { |
| 5 | + // Componente original |
| 6 | + Console.WriteLine("---Componente original---"); |
| 7 | + IComponent component = new ConcreteComponent(); |
| 8 | + component.Operation(); |
| 9 | + // Decorator |
| 10 | + Console.WriteLine("---Decorator---"); |
| 11 | + Decorator decorator = new ConcreteDecorator(); |
| 12 | + decorator.SetComponent(component); |
| 13 | + decorator.Operation(); |
| 14 | + |
| 15 | + // Ejercicio extra |
| 16 | + Console.WriteLine("---Ejercicio extra---"); |
| 17 | + CountDecorator countDecorator = new ConcreteCountDecorator(); |
| 18 | + countDecorator.SetComponent(component); |
| 19 | + countDecorator.Operation(); |
| 20 | + countDecorator.Operation(); |
| 21 | + countDecorator.Operation(); |
| 22 | + countDecorator.Operation(); |
| 23 | + countDecorator.Operation(); |
| 24 | + |
| 25 | + } |
| 26 | +} |
| 27 | +/* |
| 28 | + * El patrón Decorator es un patrón de |
| 29 | + * diseño que nos permite agregar |
| 30 | + * comportamiento a un objeto sin afectar |
| 31 | + * el comportamiento de otros objetos de |
| 32 | + * la misma clase. |
| 33 | + */ |
| 34 | + |
| 35 | +/* |
| 36 | + * Definimos la interface base que define |
| 37 | + * la funcionalidad del objeto |
| 38 | + */ |
| 39 | +interface IComponent |
| 40 | +{ |
| 41 | + public void Operation(); |
| 42 | +} |
| 43 | +/* |
| 44 | + * Se crea el componente concreto, una |
| 45 | + * clase que implementa el metodo de |
| 46 | + * la interface |
| 47 | + */ |
| 48 | +class ConcreteComponent : IComponent |
| 49 | +{ |
| 50 | + public void Operation() => Console.WriteLine("Ejecutando operación..."); |
| 51 | +} |
| 52 | +/* |
| 53 | + * Se crea el decorador base, una clase |
| 54 | + * abstracta que implementa la interface |
| 55 | + * y permite agregar funcionalidad, no |
| 56 | + * es obligatorio crear el decorador base |
| 57 | + */ |
| 58 | +abstract class Decorator : IComponent |
| 59 | +{ |
| 60 | + protected IComponent _component; |
| 61 | + |
| 62 | + public void SetComponent(IComponent component) => _component = component; |
| 63 | + public virtual void Operation() |
| 64 | + { |
| 65 | + if (_component != null) |
| 66 | + _component.Operation(); |
| 67 | + } |
| 68 | +} |
| 69 | +/* |
| 70 | + * Se crea el decorador concreto, hereda de |
| 71 | + * la clase abstracta Decorator y agrega la |
| 72 | + * funcionalidad extra al objeto |
| 73 | + */ |
| 74 | +class ConcreteDecorator : Decorator |
| 75 | +{ |
| 76 | + public override void Operation() |
| 77 | + { |
| 78 | + base.Operation(); |
| 79 | + Console.WriteLine("Se expande funcionalidad con Decorator..."); |
| 80 | + } |
| 81 | +} |
| 82 | +abstract class CountDecorator : IComponent |
| 83 | +{ |
| 84 | + protected IComponent _component; |
| 85 | + protected int count; |
| 86 | + public void SetComponent(IComponent component) |
| 87 | + { |
| 88 | + _component = component; |
| 89 | + count = 0; |
| 90 | + } |
| 91 | + public virtual void Operation() |
| 92 | + { |
| 93 | + if (_component != null) |
| 94 | + _component.Operation(); |
| 95 | + } |
| 96 | +} |
| 97 | +class ConcreteCountDecorator : CountDecorator |
| 98 | +{ |
| 99 | + public override void Operation() |
| 100 | + { |
| 101 | + base.Operation(); |
| 102 | + count++; |
| 103 | + Console.WriteLine($"Se ha llamado a la función {count} veces"); |
| 104 | + } |
| 105 | +} |
| 106 | + |
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