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Improve PCK loading filename handling
1 parent 1b37dac commit fff14aa

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2 files changed

+33
-27
lines changed

2 files changed

+33
-27
lines changed

core/config/project_settings.cpp

Lines changed: 32 additions & 27 deletions
Original file line numberDiff line numberDiff line change
@@ -592,6 +592,36 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
592592
#endif // DISABLE_DEPRECATED
593593
}
594594

595+
bool ProjectSettings::_attempt_load_from_separate_pack(const String &p_exec_path) {
596+
String exec_dir = p_exec_path.get_base_dir();
597+
String exec_filename = p_exec_path.get_file();
598+
while (true) {
599+
#ifdef MACOS_ENABLED
600+
// Attempt to load PCK from macOS .app bundle resources.
601+
if (_load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck"), false, 0, true)) {
602+
return true;
603+
}
604+
#endif
605+
// Attempt to load data pack at the location of the executable.
606+
if (_load_resource_pack(exec_dir.path_join(exec_filename + ".pck"), false, 0, true)) {
607+
return true;
608+
}
609+
// Lastly, attempt to load the PCK from the current working directory.
610+
if (_load_resource_pack(exec_filename + ".pck", false, 0, true)) {
611+
return true;
612+
}
613+
if (exec_filename.contains(".")) {
614+
// If we still haven't found the PCK, and there is an
615+
// extension to strip, we strip and try again.
616+
exec_filename = exec_filename.get_basename();
617+
} else {
618+
// If we still haven't found the PCK, and there are no
619+
// more extensions to strip, we give up.
620+
return false;
621+
}
622+
}
623+
}
624+
595625
/*
596626
* This method is responsible for loading a project.godot file and/or data file
597627
* using the following merit order:
@@ -651,34 +681,9 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
651681
// Attempt with PCK bundled into executable.
652682
bool found = _load_resource_pack(exec_path, false, 0, true);
653683

654-
// Attempt with exec_name.pck.
655-
// (This is the usual case when distributing a Godot game.)
656-
String exec_dir = exec_path.get_base_dir();
657-
String exec_filename = exec_path.get_file();
658-
String exec_basename = exec_filename.get_basename();
659-
660-
// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
661-
// or the exec path's basename + '.pck' (Windows).
662-
// We need to test both possibilities as extensions for Linux binaries are optional
663-
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
664-
665-
#ifdef MACOS_ENABLED
666-
if (!found) {
667-
// Attempt to load PCK from macOS .app bundle resources.
668-
found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_basename + ".pck"), false, 0, true) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck"), false, 0, true);
669-
}
670-
#endif
671-
672-
if (!found) {
673-
// Try to load data pack at the location of the executable.
674-
// As mentioned above, we have two potential names to attempt.
675-
found = _load_resource_pack(exec_dir.path_join(exec_basename + ".pck"), false, 0, true) || _load_resource_pack(exec_dir.path_join(exec_filename + ".pck"), false, 0, true);
676-
}
677-
684+
// Attempt to load from a separate PCK (the more usual case).
678685
if (!found) {
679-
// If we couldn't find them next to the executable, we attempt
680-
// the current working directory. Same story, two tests.
681-
found = _load_resource_pack(exec_basename + ".pck", false, 0, true) || _load_resource_pack(exec_filename + ".pck", false, 0, true);
686+
found = _attempt_load_from_separate_pack(exec_path);
682687
}
683688

684689
// If we opened our package, try and load our project.

core/config/project_settings.h

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -144,6 +144,7 @@ class ProjectSettings : public Object {
144144

145145
void _add_property_info_bind(const Dictionary &p_info);
146146

147+
bool _attempt_load_from_separate_pack(const String &p_exec_path);
147148
Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
148149

149150
void _add_builtin_input_map();

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