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c: registerRegister classes, functions and other symbols to GDScriptRegister classes, functions and other symbols to GDScriptfeatureAdds functionality to the libraryAdds functionality to the librarygood first issueGood for newcomersGood for newcomers
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It's already possible to specify icons in the .gdextension file, see #277.
Since this is somewhat out-of-band and GDExtension meanwhile supports icons to be specified as part of class declaration, we could support this as well:
#[derive(GodotClass)]
#[class(icon = "res://path/to/icon.png")]
struct MyClass {}Ideally this would also allow any AsArg<GString> expressions -- not just literals, but also constants or global functions.
0x53A, TitanNano, Yarwin and JoeyEamigh
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c: registerRegister classes, functions and other symbols to GDScriptRegister classes, functions and other symbols to GDScriptfeatureAdds functionality to the libraryAdds functionality to the librarygood first issueGood for newcomersGood for newcomers