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Disable warnings-as-error in GLSLTest.
This disables the warnings in the FragData test. We were getting errors in Debug from the multithreading compile implementation. Bug: chromium:931294 Change-Id: I6d1424e54335534f794884e40f527b5464113084 Reviewed-on: https://chromium-review.googlesource.com/c/1465960 Reviewed-by: Jamie Madill <[email protected]> Commit-Queue: Jamie Madill <[email protected]>
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src/tests/gl_tests/GLSLTest.cpp

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@@ -5120,7 +5120,8 @@ TEST_P(GLSLTest_ES3, InitSameNameArray)
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TEST_P(GLSLTest, FragData)
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{
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// Ensures that we don't regress and emit Vulkan layer warnings.
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treatPlatformWarningsAsErrors();
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// TODO(http://crbug.com/931294): Fix worker context warnings.
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// treatPlatformWarningsAsErrors();
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constexpr char kFS[] = R"(void main() { gl_FragData[0] = vec4(1, 0, 0, 1); })";
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ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS);

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