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This repository was archived by the owner on Feb 25, 2025. It is now read-only.

Commit 8baeed3

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removed logs
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impeller/renderer/backend/metal/texture_mtl.mm

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Original file line numberDiff line numberDiff line change
@@ -139,8 +139,6 @@ new TextureMTL(
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return false;
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}
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FML_LOG(ERROR) << "mipmap generated";
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[encoder generateMipmapsForTexture:texture];
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mipmap_generated_ = true;
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impeller/renderer/render_target.cc

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@@ -314,10 +314,6 @@ RenderTarget RenderTarget::CreateOffscreenMSAA(
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color0_resolve_tex_desc.mip_count = mip_count;
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auto color0_resolve_tex = allocator.CreateTexture(color0_resolve_tex_desc);
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if (mip_count > 1) {
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FML_LOG(ERROR) << "created mip resolve texture: " << color0_resolve_tex
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<< " " << mip_count;
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}
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if (!color0_resolve_tex) {
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VALIDATION_LOG << "Could not create color texture.";
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return {};

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