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lib/gpu/render_pass.cc

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@@ -72,7 +72,6 @@ RenderPass::GetOrCreatePipeline() {
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FML_DCHECK(render_target_.HasColorAttachment(0))
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<< "The render target has no color attachment. This should never "
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"happen.";
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const auto& color = render_target_.GetColorAttachments().find(0)->second;
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color_desc_.format = render_target_.GetRenderTargetPixelFormat();
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pipeline_desc.SetColorAttachmentDescriptor(0, color_desc_);
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}

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