Closed
Description
I have a project that uses Facebook SDK and I override the default starting activity with Facebook's FBUnityDeepLinkingActivity
. On the other hand, Firebase Messaging requires MessagingUnityPlayerActivity
as a workaround to a bug when a message is sent containing both a Data and Notification payload (as explained here).
I need FBUnityDeepLinkingActivity
to monitor Facebook campaign installs so I was wondering how should one go about integrating functionality of both of these activities?