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[Experimental] Increase Android Emulator Test timeout from 10 mins to 20 mins (#879)
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.github/workflows/integration_tests.yml

Lines changed: 3 additions & 3 deletions
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@@ -895,7 +895,7 @@ jobs:
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npm install -g firebase-tools
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firebase emulators:start --only firestore --project demo-example &
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- name: Run Android integration tests on Emulator locally
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timeout-minutes: 90
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timeout-minutes: 120
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if: steps.get-device-type.outputs.device_type == 'virtual'
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run: |
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python scripts/gha/test_simulator.py --testapp_dir testapps \
@@ -998,7 +998,7 @@ jobs:
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npm install -g firebase-tools
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firebase emulators:start --only firestore --project demo-example &
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- name: Run iOS integration tests on Simulator locally
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timeout-minutes: 90
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timeout-minutes: 120
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if: steps.get-device-type.outputs.device_type == 'virtual'
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run: |
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python scripts/gha/test_simulator.py --testapp_dir testapps \
@@ -1095,7 +1095,7 @@ jobs:
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npm install -g firebase-tools
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firebase emulators:start --only firestore --project demo-example &
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- name: Run tvOS integration tests on Simulator locally
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timeout-minutes: 60
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timeout-minutes: 90
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run: |
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python scripts/gha/test_simulator.py --testapp_dir testapps \
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--tvos_device "${{ matrix.tvos_device }}" \

scripts/gha/integration_testing/gameloop_android/app/src/androidTest/java/com/google/firebase/gameloop/GameLoopUITest.kt

Lines changed: 1 addition & 1 deletion
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@@ -21,7 +21,7 @@ import org.junit.runner.RunWith
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class GameLoopUITest {
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companion object {
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const val GAMELOOP_TIMEOUT = 10 * 60 * 1000L
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const val GAMELOOP_TIMEOUT = 20 * 60 * 1000L
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}
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private lateinit var device: UiDevice

scripts/gha/integration_testing/gameloop_apple/gameloopUITests/gameloopUITests.swift

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@@ -101,8 +101,8 @@ class GameLoopLauncherUITests: XCTestCase {
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{
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return timeoutSecs
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} else {
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// Default 8 minutes
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return TimeInterval(8 * 60)
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// Default 15 minutes
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return TimeInterval(15 * 60)
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}
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}
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}

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