Closed
Description
🚀 Feature
Would appreciate more documentation or functionality to allow for rendering multiple meshes in a single scene, each with its own texture or vertex colors. In neural mesh renderer this can be achieved by setting a tensor with size (1, F, T, T, T, 3), where F are number of faces, and T are "texture size", while in the Nvidia Kaolin repository, there is the vertex texture mode for DIB-R.
Requesting an example of how this could be accomplished using this renderer.
Motivation
Complex scene require multiple objects, often with its own texture. This functionality is present in other differentiable renderers.
Pitch
Possible pseudo-code:
MeshList = [Mesh1(faces1, verts1, text1), Mesh2(faces2, verts2, text2) ... ]
a=Mesh()
for i in MeshList:
a = a.mesh_join(i)
img = Renderer(a)