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Summary:
Although we can load per-vertex normals in `load_obj`, saving per-vertex normals is not supported in `save_obj`.
This patch fixes this by allowing passing per-vertex normal data in `save_obj`:
``` python
def save_obj(
f: PathOrStr,
verts,
faces,
decimal_places: Optional[int] = None,
path_manager: Optional[PathManager] = None,
*,
verts_normals: Optional[torch.Tensor] = None,
faces_normals: Optional[torch.Tensor] = None,
verts_uvs: Optional[torch.Tensor] = None,
faces_uvs: Optional[torch.Tensor] = None,
texture_map: Optional[torch.Tensor] = None,
) -> None:
"""
Save a mesh to an .obj file.
Args:
f: File (str or path) to which the mesh should be written.
verts: FloatTensor of shape (V, 3) giving vertex coordinates.
faces: LongTensor of shape (F, 3) giving faces.
decimal_places: Number of decimal places for saving.
path_manager: Optional PathManager for interpreting f if
it is a str.
verts_normals: FloatTensor of shape (V, 3) giving the normal per vertex.
faces_normals: LongTensor of shape (F, 3) giving the index into verts_normals
for each vertex in the face.
verts_uvs: FloatTensor of shape (V, 2) giving the uv coordinate per vertex.
faces_uvs: LongTensor of shape (F, 3) giving the index into verts_uvs for
each vertex in the face.
texture_map: FloatTensor of shape (H, W, 3) representing the texture map
for the mesh which will be saved as an image. The values are expected
to be in the range [0, 1],
"""
```
Pull Request resolved: #1511
Reviewed By: shapovalov
Differential Revision: D45086045
Pulled By: bottler
fbshipit-source-id: 666efb0d2c302df6cf9f2f6601d83a07856bf32f
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