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| 1 | +using System; |
| 2 | +using System.IO; |
| 3 | +using System.Threading; |
| 4 | + |
| 5 | +namespace Coverlet.Core.Instrumentation |
| 6 | +{ |
| 7 | + /// <summary> |
| 8 | + /// This static class will be injected on a module being instrumented in order to direct on module hits |
| 9 | + /// 'to a single location. |
| 10 | + /// </summary> |
| 11 | + /// <remarks> |
| 12 | + /// As this type is going to be customized on each module it doesn't follow typical practices regarding |
| 13 | + /// visibility of members, etc. |
| 14 | + /// </remarks> |
| 15 | + public static class ModuleTrackerTemplate |
| 16 | + { |
| 17 | + public static string HitsFilePath; |
| 18 | + |
| 19 | + public readonly static int[] HitsArray; |
| 20 | + |
| 21 | + static ModuleTrackerTemplate() |
| 22 | + { |
| 23 | + AppDomain.CurrentDomain.ProcessExit += new EventHandler(UnloadModule); |
| 24 | + AppDomain.CurrentDomain.DomainUnload += new EventHandler(UnloadModule); |
| 25 | + // At the end of the instrumentation of a module, the instrumenter needs to add code here |
| 26 | + // to initialize the static fields according to the values derived from the instrumentation of |
| 27 | + // the module. |
| 28 | + } |
| 29 | + |
| 30 | + public static void UnloadModule(object sender, EventArgs e) |
| 31 | + { |
| 32 | + // TODO: same module can be unloaded multiple times in the same process. Need to check and handle this case. |
| 33 | + // TODO: perhaps some kind of global mutex based on the name of the modules hits file, and after the first |
| 34 | + // TODO: they update the hit count from the file already created. Something like this, (minus the read stuff): |
| 35 | + using (var mutex = new Mutex(true, Path.GetFileNameWithoutExtension(HitsFilePath) + "_Mutex", out bool createdNew)) |
| 36 | + { |
| 37 | + if (!createdNew) |
| 38 | + mutex.WaitOne(); |
| 39 | + |
| 40 | + if (!File.Exists(HitsFilePath)) |
| 41 | + { |
| 42 | + // File not created yet, just write it |
| 43 | + using (var fs = new FileStream(HitsFilePath, FileMode.Create)) |
| 44 | + using (var bw = new BinaryWriter(fs)) |
| 45 | + { |
| 46 | + bw.Write(HitsArray.Length); |
| 47 | + foreach (int hitCount in HitsArray) |
| 48 | + { |
| 49 | + bw.Write(hitCount); |
| 50 | + } |
| 51 | + } |
| 52 | + } |
| 53 | + else |
| 54 | + { |
| 55 | + using (var fs = File.Open(HitsFilePath, FileMode.Open)) |
| 56 | + using (var br = new BinaryReader(fs)) |
| 57 | + using (var bw = new BinaryWriter(fs)) |
| 58 | + { |
| 59 | + int hitsLength = br.ReadInt32(); |
| 60 | + // TODO: check hits length match |
| 61 | + |
| 62 | + for (int i = 0; i < hitsLength; ++i) |
| 63 | + { |
| 64 | + int oldHitCount = br.ReadInt32(); |
| 65 | + bw.Seek(-sizeof(int), SeekOrigin.Current); |
| 66 | + bw.Write(HitsArray[i] + oldHitCount); |
| 67 | + } |
| 68 | + } |
| 69 | + } |
| 70 | + } |
| 71 | + } |
| 72 | + } |
| 73 | +} |
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