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refactor(visualizer): cleaned out test file
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Assets/FluidBehaviorTree/Runtime/BehaviorTreeSerializationTestDeleteMe.cs

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Assets/FluidBehaviorTree/Runtime/BehaviorTreeSerializationTestDeleteMe.cs.meta

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Assets/FluidBehaviorTree/Runtime/Tasks/GenericTaskBase.cs

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@@ -4,7 +4,9 @@ public abstract class GenericTaskBase {
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protected const string PACKAGE_ROOT = "ROOT/Editor/Icons/Tasks";
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/// <summary>
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/// For custom project icons provide a path from assets to a Texture2D asset. Example `Assets/MyIcon.png`
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/// For custom project icons provide a path from assets to a Texture2D asset. Example `Assets/MyIcon.png`.
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/// Be sure to NOT include the keyword `ROOT` in your path name. This will be replaced with a path
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/// to the package root for Fluid Behavior Tree.
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/// </summary>
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public virtual string IconPath => $"{PACKAGE_ROOT}/Play.png";
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public virtual float IconPadding { get; }

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