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since keyboard is still connected to text terminal.
text terminal and application are the same entity in that respect, so you can't "disconnect" a keyboard from a terminal and "connect" it to an application.
the keyboard also needs to be attached to terminal in order for text input to work. stdin is the only way to get text input (not keyboard/keycode input!) without manually parsing the Xkb config file, loading & applying keymaps.
Can I have some more guidance on how I can add keyboard support? I am really interested in getting it done.
The text was updated successfully, but these errors were encountered:
limbouser
changed the title
> Nevertheless, I'm guessing that tapping on the TextField and typing from keyboard will also not work,
Some guidance in keyboard supoort
Jan 29, 2020
I've just uploaded my current work on keyboard input in branch feature-keyboard-input. Though I've only worked on text input yet, not raw keyboard input.
In #22, you mentioned your App uses Keyboard navigation? That means somewhere in your App there's a RawKeyboardListener listening for key events like arrow key up, arrow key down, right?
Keyboard Input will not work, because of #22.
text terminal and application are the same entity in that respect, so you can't "disconnect" a keyboard from a terminal and "connect" it to an application.
the keyboard also needs to be attached to terminal in order for text input to work. stdin is the only way to get text input (not keyboard/keycode input!) without manually parsing the Xkb config file, loading & applying keymaps.
Originally posted by @ardera in #28 (comment)
Can I have some more guidance on how I can add keyboard support? I am really interested in getting it done.
The text was updated successfully, but these errors were encountered: