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dashboard guide
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Title: Dashboard guide
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NOTE: This document is in the process of being updated to reflect the new centralized Unified Dashboard design. Refer to the New Dashboard Guide to learn about the highlights and how to navigate the new dashboard.
The Operate tab of the Developer Dashboard provides tools to manage monetization across your Unity Projects. From the dashboard, you can configure Placements, filters, test devices, IAP Product Catalogs, and revenue reports to maximize your earning potential.
By default, you enter the dashboard at the Organization level (for more information, see Unity Organizations). The information on the Operate landing page applies to your entire Organization, rather than a specific Project.

Use the left navigation bar to select your desired option.
Select Dashboard from the left navigation bar to display your Organization’s at-a-glance revenue report. The overview shows the following performance metrics across your Organization’s entire Project portfolio:
- Ad revenue over the last 24 hours
- Ad revenue over the last 30 days
- Average daily active users (DAU)
- Total unpaid earnings (see documentation on automated payouts)

A more detailed dashboard appears below the overview. Here you can filter metrics for favorite Projects, ad revenue, and total revenue by date range and platform.

Specify Projects to highlight in your Organization dashboard by clicking Add favorites (or navigating to the Projects menu), then clicking the star icon next to desired Projects.
Ads performance tracks the following ad revenue metrics across your Organization’s portfolio:
- Ads Revenue
- eCPM (effective cost per mille)
- Impressions
- Fill Rate
Each metric displays the performance delta over the previous reporting period. Positive improvements appear green, while negative changes appear red.
For more information on each metric, see documentation on Monetization statistics. To view a more detailed report, click See more or navigate to the Ad Revenue menu.
Note: Metrics in this section do not include revenue from IAP or Promotions.
This chart displays your Organization’s total revenue over the course of the specified period, broken down into top performing Projects.
Select Projects from the left navigation bar to view a list of your Organization’s Projects. The list view provides at-a-glance information about each Project’s Total Revenue, Ad Revenue, New Users, DAU (daily active users), and ARPDAU (average revenue per daily active user).

Select any Project from the list to manage that Project’s operations settings (see section on Project-level navigation).
For more information, also see section on Managing Projects.
The Ad Revenue report gives you detailed ad performance metrics for your Organization.

Use the filters to isolate data by date range, platform, country, Project, or content type.
The chart (top) provides a visualization of each performance metric. Use the dropdown menu to plot results by date, platform, country, Placement, or Project. Click the chart icons to toggle between bar and line graphs.
The table (bottom) provides performance metric data as an exportable CSV file. Click the tabs to parse results by date, Project, platform, country, Placement, or content type. Click the download icon to export the data into a CSV file.
Select Ads Data Export > Email & CSV from the left navigation bar to export a monetization report for your Organization.

For more information on configuring reports, see documentation on Monetization statistics.
Select Ads Data Export > Test Devices from the left navigation bar to register an iOS or Android device for testing your Unity Ads or IAP integration without monetizing the device. This is important for testing integration in unpublished games, to avoid being flagged for fraud. Click Add New Device to register a new test device.

Enter your device's name in the first input field, and your IDFA (ID for advertising) in the second input field. For more information on locating your device's IDFA, see documentation on How to find your mobile device identifiers.
Select Ads Data Export > API Access from the left navigation bar to locate your Organization’s API key. This key is required for generating reports through the Monetization statistics API.
Select Finance from the left navigation bar to configure automated payouts and view payout transaction history. For more information, see documentation on revenue and payment.
Unity allows you to allocate a portion of your ad revenue into an advertising budget on the Acquire dashboard. For more information, see documentation on transferring revenue.
Learn more about driving user acquisition with Unity advertising.
The Settings menu contains information pertinent to your Organization and related services.
- Organization name is your Organization’s identifier on the developer dashboard.
- Organization Core ID is required to pull data from the Monetization Statistics API.
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Developer ID is required for implementing the
app-ads.txtspec for Unified Auction Exchange’s Authorized Sellers for Ads certification.
Game Developers should implement app-ads.txt as directed in order to optimize potential for revenue from Brand advertising. By the first half of 2020, many DSPs will start to only buy inventory properly authorized in the app-ads.txt. For more information about how to implement app-ads.txt, please see this FAQ.
Select a Project to drill down into that Project’s dashboard settings.

Use the left navigation bar to select your desired option.
Select Overview from the left navigation bar to display your Project’s at-a-glance revenue report. You can view statistics on Total Revenue, Average DAU (daily active users), or Day 1 Retention across all the Organization’s Projects. You can also filter the data by platform or date range.

Select Reporting > Ad Revenue from the left navigation bar to view a breakdown of ad revenue for the selected Project.

Use the filters to isolate data by date range, platform, country, Placement, or content type.
The chart (top) provides a visualization of each performance metric. Use the dropdown menu to plot results by date, platform, country, Placement, or Project. Click the chart icons to toggle between bar and line graphs.
The table (bottom) provides performance metric data as an exportable CSV file. Click the tabs to parse results by date, Project, platform, country, Placement, or content type. Click the download icon to export the data into a CSV file.
Select Reporting > IAP Purchases from the left navigation bar to view a breakdown of In-App Purchasing (IAP) revenue for your Project.

You can filter data by date range, and display it as a spline chart, bar chart, or stacked chart.
Select Monetization > Placements from the left navigation bar to create and manage Placements for your Project. For more information, see documentation on Placements.
You can also find your Project’s Game IDs for iOS and Android here.
Select Monetization > Ad Filters to refine your ad strategy by choosing your specific content preferences.
Note: While ad filters are often advantageous, blocking content categories or applying age limits can negatively impact your revenue by creating a smaller pool of bidders. For more information on this trade off, please read our best practices guide.

- Category filtering: Click the edit icon to edit category exclusions for each platform. Check the categories you wish to include, then click Save to confirm your settings.
- Age limits: Click the edit icon to specify the appropriate age limit for your game on each platform. Unity rates ad creatives as part of its moderation process. Advertisements targeting older audiences will not be allowed to bid on your impressions. Click Save to confirm your settings.
Both Google and Apple introduced requirements to ensure that apps that are directed at children and serve ads are safe to use. If you serve ads in your app and wish to participate in Google’s Designed for Families program or the Apple Kids Category, you must configure the Age designation setting to This app is directed to children under the age of 13, and set your Age limits filter to Do not show ads rated 13+ or stricter.
Note: Configuring the Age designation setting to This app is directed to children under the age of 13 does not automatically set your age filters accordingly. If you wish to participate in these categories, you must also set the age filter manually.
Important: Unity does not provide legal advice. Therefore the information on this page is not a substitute for reading the Apple App Store or Google Play guidelines, applicable publisher terms, or seeking your own legal counsel to determine the legal requirements of your business and processes, and how to address them.
If you have additional questions or unique requests regarding ad filtering, contact Unity Ads support.
Select Monetization > In-App Purchases from the left navigation bar to import and manage IAP Product Catalogs for your Project. For a complete guide, see documentation on Product Catalogs.
Use unique analytics and machine learning features to fine-tune your games.
Conduct A/B tests to improve your game. Choose the best settings based on data. Gain the insight you need to make superior decisions.
For more information, see documentation on A/B testing.
Note: This feature differs from Unity Remote Config, which can also be used for A/B testing.
Use Remote Settings to control properties in your game from the dashboard. You can change game appearance and behavior without needing to release an application update.
For more information, see documentation on Remote Settings.
Note: This feature differs from Unity Remote Config, which can also be used to dynamically change game settings without requiring an application update.
GameTune leverages machine learning to automatically optimize and improve elements like game progression speed or monetization opportunities. Read the documentation to learn more about the beta.
Use Unity Analytics to evaluate and improve your game through data.
For a detailed breakdown, see documentation on the Analytics dashboard.
From the left navigation bar, select Settings > Project Settings to view and configure operational settings for your Project.
You need the Game ID for each platform to initialize the Unity Ads and Unity IAP SDKs in your code. You cannot edit these IDs.

Find the following properties for your Project here:
- Project name is the name of your Project. Though you cannot edit this setting here, Organization owners can do so by navigating to the Develop dashboard tab, then selecting Settings > General, and following the prompts to rename your Project.
- Project ID is a unique identifier for your Project.
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Age designation indicates whether your Project is directed at children under the age of 13 in the United States (required for COPPA compliance).
Important: Only the Project's Organization owner can edit the Age designation setting.
Note: Opting in to the Apple Kids Category or Google Designed for Family program will automatically configure the Age designation setting to This app is directed to children under the age of 13. For more information, see section on app store compliance, below.

Both Google and Apple introduced requirements to ensure that apps that are directed at children and serve ads are safe to use. If you serve ads in your app and wish to participate in Google’s Designed for Families program or the Apple Kids Category, you must set your age limits filter to Do not show ads rated 13+ or stricter. Selecting one of these programs in your Project Settings will automatically configure the Age designation setting to This app is directed to children under the age of 13, and set your Age limits filter to Do not show ads rated 13+ or stricter. For more information on age rated content, see documentation on moderation.
Note: Apple requests documentation links demonstrating that the ad network (Unity) complies with the requirements outlined. You may provide a link to this section in the review notes of your submission.
Important: Unity does not provide legal advice. Therefore, the information on this page is not a substitute for reading the Apple App Store or Google Play guidelines, applicable publisher terms, or seeking your own legal counsel to determine the legal requirements of your business and processes, and how to address them.
Optionally link your Project to live Store IDs for the game’s Apple or Google Play app page. Skipping this step does not prevent you from showing ads, however, some of Unity's advertising partners require this information. In order to maximize revenue opportunities, please make sure you include it when your game is live.

Extract the Apple App Store ID from your game’s URL, as shown in the highlighted section of the following URL:

Extract the Google Play Store ID from your game’s URL, as shown in the highlighted section of the following URL:

Note: If you recently published your app, Unity may be unable to look up its ID. Should you encounter this error, please try again 5-7 days after the publish date.
Test mode allows you to test your integration without serving live ads. Use this setting to override programmatic settings on a device, by toggling Override client test mode, then checking Force test mode ON (i.e. use test ads) for all devices. It is important to enable test mode before testing integration to avoid getting flagged for fraud.

Toggle whether Unity can collect revenue-optimizing data, including time that users spend in your application, application updates, and transaction events.
The Enable ad delivery toggle allows you to temporarily stop serving ads to your application.

From the left navigation bar, select Settings > Analytics Settings to view and configure settings that are specific to managing your Unity Analytics data.
For more information, see documentation on Analytics settings.
To manage Projects, navigate to the Operate tab of the Developer Dashboard, and ensure no Projects are selected. Select Projects from the left navigation bar to view a list of your organization’s projects.
Click NEW PROJECT to create a project under your selected organization.

Enter the following information in the Add new project prompt:

- Project name is the title that will appear on the dashboard.
- Click Copy the settings from an existing project to copy advertising strategies from an existing project to the new project. This can save you significant time when creating similar projects. See details below.
- An Apple App Store ID is optional, but recommended for published games to maximize access to third-party advertising partners.
- A Google Play Store ID is optional, but recommended for published games to maximize access to third-party advertising partners.
Note: You can always add store IDs later by selecting the Project, then Monetization > Platforms > ADD STORE DETAILS. For more information on locating the relative store IDs, see store IDs.
- Check the COPPA compliance designation if your game will target an audience under 13 years old in the United States.
Click ADD PROJECT to create your Project. Projects created in the Developer Dashboard automatically enable the Operate services.
If you have developed strategies and settings for an existing project that you would like to deploy in a new project, use the new project duplicator option. Follow the steps above to begin adding a new project, then click Copy the settings from an existing project.
After you enable the copy option, click the picklist to select the project that you want to duplicate.

This will copy all aspects of a project except for the following 3 settings;
- COPPA
- family settings
- privacy settings
Continue with steps 3, 4, and 5 above, then click Add Project.
Note: You can only duplicate settings from another project during the creation of a new project.
Projects created in the Unity Editor do not enable Operate services by default. If a Project’s Operate services are not enabled, selecting them on the dashboard Projects list will prompt you to do so.

Click TURN ON OPERATE, then set the app store IDs and COPPA compliance designation appropriately to enable services.
To edit your Project name or transfer it to a different organization, navigate to the Develop tab of the Developer Dashboard, then select Settings > General from the left navigation bar.
This help article details how to archive old Projects that are cluttering your dashboard, and how to view or change the status of archived Projects.