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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ for the socket level functionality and is made for the [Entity Component System]
Some higher level things it provides are
* Server authoritative synchronization model.
* RPC support, useful for control flow or network events.
* Client / server world bootrapping so you have clear seperation of logic and you can run a server with multiple clients in a single process, like the editor when testing.
* Client / server world bootstrapping so you have clear separation of logic and you can run a server with multiple clients in a single process, like the editor when testing.
* Synchronize entities with interpolation and client side prediction working by default.
* Network traffic debugging tools
* GameObject conversion flow support, so you can use a hybrid model to add multiplayer to a GameObject/MonoBehaviour based project.
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