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Karl Henkel
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bump changelog 4.0.0-preview.28
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com.unity.probuilder/CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [4.0.0-preview.27] - 2018-10-09
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## [4.0.0-preview.28] - 2018-11-05
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### Features
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- Include third party dependencies as source code with assembly definitions instead of pre-compiled DLLs.
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- Performance optimization for selection changes in editor.
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### Changes since 4.0.0-preview.26
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### Changes since 4.0.0-preview.27
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- Fix lightmap unit test instabilities.
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- Refactor settings code to be more modular.
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- Remove hard-coded `#define PROGRIDS_ENABLED` from ProGrids unit tests.
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- Add support for `Pivot` and `Center` handle position toggle.
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- Handles now support operating in selection space (Position: Pivot + Orientation: Normal).
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- Texture scene tool now supports vertices and edges.
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- Improve performance of mesh rebuild functions.
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- Improve performance of vertex, edge, and face gizmos.
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- Make auto-resizing colliders opt-in instead of on by default.
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- Fix tests sometimes not creating temporary directories.
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- Fix occasional null reference error in cases where window layout is reloaded.
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## [3.0.8] - 2018-05-07
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com.unity.probuilder/Runtime/Core/Version.cs

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/// </summary>
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static class Version
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{
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internal static readonly SemVer currentInfo = new SemVer("4.0.0-preview.27", "2018/10/09");
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internal static readonly SemVer currentInfo = new SemVer("4.0.0-preview.28", "2018/11/05");
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/// <summary>
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/// Get the current version.

com.unity.probuilder/package.json

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{
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"name": "com.unity.probuilder",
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"displayName":"ProBuilder",
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"version": "4.0.0-preview.27",
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"version": "4.0.0-preview.28",
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"unity": "2018.1",
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"description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.\n\nDisclaimer: The ProBuilder API is currently in beta and will change before final release.",
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"keywords": ["3d", "model", "mesh", "modeling", "geometry", "shape", "cube", "blender", "max", "maya", "fbx", "obj", "level", "design", "block", "greybox", "graybox", "whitebox", "prototype", "probuilder"],

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