Skip to content

Fixing trunk CI issues #1638

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 9 commits into from
Feb 13, 2023
Merged

Fixing trunk CI issues #1638

merged 9 commits into from
Feb 13, 2023

Conversation

jimon
Copy link
Contributor

@jimon jimon commented Feb 10, 2023

Description

So com.unity.coding 0.1.0-preview.20 that we use no longer compiles on 2023.x.

Changes made

I've updated it to 0.1.0-preview.24, but in meanwhile the underlying scraping tool was also updated, so now the output of the tool no longer matched 1.0.0 reference API files we used for validation.

I've made a branch dmytro/regenerate-scraped-file on top of 1.0.0 tag to regenerate the .api files and updated them in this PR.

The rest of the changes is fixing exclusion lists because of all namespace changes.

Notes

Good luck reviewing it! 🔥 :trollface:
PS. I did my best to sanity check outputs, but .api file change is nearly impossible to review without some awk magic.

… gegenerate API file based on 1.0.0 via "dmytro/regenerate-scraped-file" branch.
@jimon jimon force-pushed the dmytro/fix-trunk-builds branch from 187d1d2 to 6ae62ca Compare February 10, 2023 15:20
@jimon jimon requested a review from jfreire-unity February 10, 2023 15:20
@@ -17,7 +17,7 @@ namespace Unity.XR.GoogleVr
[UnityEngine.InputSystem.Layouts.InputControl] [UnityEngine.Scripting.Preserve] public UnityEngine.InputSystem.Controls.ButtonControl volumeDown { get; }
[UnityEngine.InputSystem.Layouts.InputControl] [UnityEngine.Scripting.Preserve] public UnityEngine.InputSystem.Controls.ButtonControl volumeUp { get; }
public DaydreamController() {}
protected virtual void FinishSetup();
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems the pattern here is to change from virtual to override. Is it just the way it is for the new format of "com.unity.coding": "0.1.0-preview.24" or is there any other reason behind it? Anyway, this file was regenerated to meet the new format, correct?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It was .24 change, it's probably just to mark an overload with override instead of virtual

@jimon jimon merged commit 5ffb592 into develop Feb 13, 2023
@jimon jimon deleted the dmytro/fix-trunk-builds branch February 13, 2023 19:17
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants