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tiffany352 edited this page Aug 10, 2012
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- FAQ - Frequently asked questions about the engine.
- Contributors Guide - Learn how you can contribute to the project.
- Asset - Loads resources in an abstract way.
- Common - Module that several modules require.
- Ticks - Ticks are the basic time measurement.
- Events - Controls the event system.
- Graphics - Controls all rendering to the screen.
- Network - Allows clients to connect to each other.
- Physics - Provides a realistic simulation.
- Script - Loads and runs Lua scripts.
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