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tiffany352 edited this page Aug 10, 2012 · 12 revisions

Intense Logic

  • FAQ - Frequently asked questions about the engine.
  • Contributors Guide - Learn how you can contribute to the project.

Engine Documentation

Asset

  • Asset - Loads resources in an abstract way.

Common

  • Common - Module that several modules require.
  • Ticks - Ticks are the basic time measurement.
  • Events - Controls the event system.

Graphics

  • Graphics - Controls all rendering to the screen.

Network

  • Network - Allows clients to connect to each other.

Physics

  • Physics - Provides a realistic simulation.

Script

  • Script - Loads and runs Lua scripts.

Scripting Documentation

None yet.

Tutorials and Examples

None yet.

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