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It would be nice if there was a parameter added to |
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Some events from the previous thread were added in recent updates, but a few remain:
Game events
inspect_weapon(player)player_blind(victim, attacker, entity, blind_duration)player_footstep(player)player_sound(player, radius, duration)round_freeze_endgrenade_detonate(player, projectile)Non-game events
OnWeaponDropped(player, weapon)Self-explanatoryOnWeaponSwitch(player, weapon)Self-explanatoryOnEntityKilled(entity)and possiblyOnBeforeEntityKilled(entity)Also from @girlglock
server_cvar(cvarname, cvarvalue)- very useful to check if player tries to cheese the map by trying to change server cvars and handle it accordingly, see example below.If anyone has more suggestions (or use cases to the ones above), feel free to mention them.
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