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id love to see hitgroups back in Instance.OnPlayerDamage along splitting HP and Armor damage. this would cut down on unnecessary calculations being needed by getting weapon data and doing the math.
the player_hurt game event carried these in the output
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id love to see hitgroups back in Instance.OnPlayerDamage along splitting HP and Armor damage. this would cut down on unnecessary calculations being needed by getting weapon data and doing the math.
the player_hurt game event carried these in the output
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