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Pull requests: SFTtech/openage
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Add pure FixedPoint implementations and tests for sin(), cos(), and tan()
#1773
opened Apr 24, 2025 by
bytegrrrl
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Renderer: Camera Bounds
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
[ADD] fixed point operations pow and log ALSO fixed point test cases
#1765
opened Apr 2, 2025 by
PRDeving
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Pathfinder history
area: simulation
Involved in the game mechanics and simulation
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1748
opened Jan 26, 2025 by
jere8184
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Gui Stencil Mask Optimization
area: renderer
Concerns our graphics renderer
lang: c++
Done in C++ code
nice new thing ☺
A new feature that was not there before
#1740
opened Jan 7, 2025 by
ZzzhHe
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Configurable World Shader Commands System
area: renderer
Concerns our graphics renderer
lang: c++
Done in C++ code
nice new thing ☺
A new feature that was not there before
#1738
opened Dec 30, 2024 by
ZzzhHe
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ApplyEffect implementation
area: simulation
Involved in the game mechanics and simulation
big stuff
High-impact changes, mainly foundation work
lang: c++
Done in C++ code
nice new thing ☺
A new feature that was not there before
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