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Copy file name to clipboardExpand all lines: articles/getting_to_know/whatis/WhatIs_Audio.md
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## Simple Audio Playback
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The simplest way to play sounds for background music or sound effects is to use [SoundEffect](xref:Microsoft.Xna.Framework.Audio.SoundEffect) and [SoundEffectInstance](xref:Microsoft.Xna.Framework.Audio.SoundEffectInstance). Source audio files are added like any other game asset to the project. For example code, see [Playing a Sound](../HowTo/audio/HowTo_PlayASound.md), [Looping a Sound](../HowTo/audio/HowTo_LoopASound.md), and [Adjusting Pitch and Volume](../HowTo/audio/HowTo_ChangePitchAndVolume.md). For background music, see [Playing a Song](../HowTo/audio/HowTo_PlayASong.md).
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The simplest way to play sounds for background music or sound effects is to use [SoundEffect](xref:Microsoft.Xna.Framework.Audio.SoundEffect) and [SoundEffectInstance](xref:Microsoft.Xna.Framework.Audio.SoundEffectInstance). Source audio files are added like any other game asset to the project. For example code, see [Playing a Sound](../howto/audio/HowTo_PlayASound.md), [Looping a Sound](../howto/audio/HowTo_LoopASound.md), and [Adjusting Pitch and Volume](../howto/audio/HowTo_ChangePitchAndVolume.md). For background music, see [Playing a Song](../howto/audio/HowTo_PlayASong.md).
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## Accessing the Audio Buffer
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Developers can use [DynamicSoundEffectInstance](xref:Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance) for direct access to an audio buffer. By accessing the audio buffer, developers can manipulate sound, break up large sound files into smaller data chunks, and stream sound. For example code, see [Streaming Data from a WAV File](../HowTo/audio/HowTo_StreamDataFromWav.md).
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Developers can use [DynamicSoundEffectInstance](xref:Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance) for direct access to an audio buffer. By accessing the audio buffer, developers can manipulate sound, break up large sound files into smaller data chunks, and stream sound. For example code, see [Streaming Data from a WAV File](../howto/audio/HowTo_StreamDataFromWav.md).
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## 3D Audio
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