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articles/getting_started/2_choosing_your_ide_vscode.md

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## Setting up VS Code for development with MonoGame
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1. Open Visual Studio Code
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1. Open up its terminal window (`Ctrl/Cmd` + `J`)
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1. Open up its terminal window (`Ctrl` + `` ` ``)
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1. Run the following command to install MonoGame Templates
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```sh
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## Creating a new MonoGame project
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1. Open up an empty folder in Visual Studio Code
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1. Open up its terminal window (`Ctrl/Cmd` + `J`)
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1. Run the following command to create an empty project for desktop platforms:
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2. Open up its terminal window (`Ctrl` + `` ` ``)
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3. Run the following command to create an empty project for desktop platforms:
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```sh
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dotnet new mgdesktopgl
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```
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1. When VS Code asks you about automatic creation of launch / task files, press yes
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1. You can now press F5 to compile and debug you game, happy coding :)
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4. Once the files are created, open up the `Game1.cs` file and wait a second for the C# extension to load
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5. You can now press F5, select C# and then your projects name if Visual Studio Code asks you, and it should start up your brand new game!
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## Next Steps
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articles/getting_started/index.md

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- PlayStation 4*
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- PlayStation 5*
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- Nintendo Switch*
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- Google Stadia*
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> [!IMPORTANT]
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> Platforms marked with a *"*"* require developer access from their host vendor platforms.

articles/getting_started/platforms.md

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| **Desktop PCs** | **Mobiles** | **Gaming consoles*** |
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| --------------------------- | -------------------------- | ------------------------------------------------------------------------------ |
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| Windows<br/>macOS<br/>Linux | iOS<br/>iPadOS<br/>Android | Xbox<br/>PlayStation 4<br/>PlayStation 5<br/>Nintendo Switch<br/>Google Stadia |
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| Windows<br/>macOS<br/>Linux | iOS<br/>iPadOS<br/>Android | Xbox<br/>PlayStation 4<br/>PlayStation 5<br/>Nintendo Switch |
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> [!IMPORTANT]
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> **Gaming consoles are restricted to registered developers and are not publicly available nor publicly documented. To get access to those platforms, please contact your console account manager(s). MonoGame documentation for closed platforms is available in their respective repositories.*
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Beside these target platforms, MonoGame provides additional templates for shared game logic and extensions to the MonoGame Content Pipeline that can be used across all platforms.
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- [.NET Class Library](#net-class-library)
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- [Shared Project](#shared-project)
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- [Content Pipeline Extension](#content-pipeline-extension)
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- [Understanding MonoGame's platform types](#understanding-monogames-platform-types)
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- [Platform details](#platform-details)
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- [WindowsDX](#windowsdx)
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- [DesktopGL](#desktopgl)
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- [Android](#android)
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- [iOS](#ios)
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- [Other templates](#other-templates)
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- [.NET Class Library](#net-class-library)
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- [Shared Project](#shared-project)
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- [Content Pipeline Extension](#content-pipeline-extension)
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## Platform details
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articles/getting_started/tools/mgcb.md

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* PlayStation5
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* XboxOne
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* Switch
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* Stadia
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If not set, it will default to Windows.
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NOTE: PlayStation 4, PlayStation 5, Xbox One, Stadia, and Switch support is only available to licensed console developers.
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NOTE: PlayStation 4, PlayStation 5, Xbox One, and Switch support is only available to licensed console developers.
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### Target Graphics Profile
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