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* master:
Prepare for release 2.2.0.
Stop pinning emulator build in workflow.
Add support for pinning specific emulator build.
Explicitly set GPU mode to swiftshader_indirect.
Fix script execution order. Run test fixture in workflow.
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|`target`| Optional |`default`| Target of the system image - `default` or `google_apis`. |
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|`arch`| Optional |`x86`| CPU architecture of the system image - `x86` or `x86_64`. |
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|`profile`| Optional | N/A | Hardware profile used for creating the AVD - e.g. `Nexus 6`. For a list of all profiles available, run `$ANDROID_HOME/tools/bin/avdmanager list` and refer to the results under "Available Android Virtual Devices". |
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|`emulator-options`| Optional | See below | Command-line options used when launching the emulator (replacing all default options) - e.g. `-no-snapshot -camera-back emulated`. |
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|`emulator-options`| Optional | See below | Command-line options used when launching the emulator (replacing all default options) - e.g. `-no-window -no-snapshot -camera-back emulated`. |
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|`disable-animations`| Optional |`true`| Whether to disable animations - `true` or `false`. |
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|`emulator-build`| Optional | N/A | Build number of a specific version of the emulator binary to use e.g. `6061023` for emulator v29.3.0.0. |
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|`script`| Required | N/A | Custom script to run - e.g. to run Android instrumented tests on the emulator: `./gradlew connectedCheck`|
* Installs & updates the Android SDK for the macOS platform, including SDK platform for the chosen API level, latest build tools, platform tools, Android Emulator,
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* and the system image for the chosen API level, CPU arch, and target.
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