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Refactor Camera methods and add viewport rect (bevyengine#4948)
While working on a refactor of `bevy_mod_picking` to include viewport-awareness, I found myself writing these functions to test if a cursor coordinate was inside the camera's rendered area.
# Objective
- Simplify conversion from physical to logical pixels
- Add methods that returns the dimensions of the viewport as a min-max rect
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## Changelog
- Added `Camera::to_logical`
- Added `Camera::physical_viewport_rect`
- Added `Camera::logical_viewport_rect`
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