How make a map #622
Unanswered
realroot2185
asked this question in
Q&A
Replies: 1 comment 3 replies
-
Create a rigid body with a collider, that has Heightmap shape. Set terrain as a geometry source for the shape, set rigid body type to Static. More info here - https://fyrox-book.github.io/scene/terrain_node.html#physics and https://fyrox-book.github.io/physics/rigid_body.html. In your case it seems that all your bodies are dynamic, thus all of them are constantly falling. |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
For example how make a terrain that will be the ground?
I suppose that that's how you do it.
Or a see.
Are there scene with a see that one can use?
I added a bush model but when I start the game it goes straight in the sky.
What type should be the root of the scene?
Beta Was this translation helpful? Give feedback.
All reactions