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Gaussian Splat SPZ Support #12582

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Gaussian Splat SPZ Support #12582

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Description
Opening as a draft as some things are still in progress, and this is a long running feature branch.

This adds support for rendering Gaussian splats from 3D Tiles 1.1 with SPZ compression using a proposed draft extension https://github.com/CesiumGS/glTF/tree/draft-spz-splat-compression

description in progress

Issue number and link

Testing plan

TBD. Will include Sandcastle.

Author checklist

  • I have submitted a Contributor License Agreement
  • I have added my name to CONTRIBUTORS.md
  • I have updated CHANGES.md with a short summary of my change
  • I have added or updated unit tests to ensure consistent code coverage
  • I have updated the inline documentation, and included code examples where relevant
  • I have performed a self-review of my code

interesting scaling decomposed covariance
fragment shader impl
need to get instanced drawarrays working
…loading.

Setup for instanced rendering of quads
Attempting to fix splat scaling
new uniforms for camera data, no more computing in vertex shader

renamed splat stage define
correctly uses viewProjection when sorting
shader tweaks
keyboardspecialist and others added 24 commits February 19, 2025 17:06
GltfVertexBufferLoader version stubbed out for when we have separate buffers
Negate position and quarternions
when calculating 2d covariance account for scale in all 3 dimensions (fixes bug with non-uniformly scaled assets looking stretched)
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Thank you for the pull request, @keyboardspecialist!

✅ We can confirm we have a CLA on file for you.

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3 participants