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Gaussian Splat SPZ Support #12582
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Gaussian Splat SPZ Support #12582
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interesting scaling decomposed covariance
fragment shader impl
need to get instanced drawarrays working
…loading. Setup for instanced rendering of quads
Attempting to fix splat scaling
new uniforms for camera data, no more computing in vertex shader renamed splat stage define
some clean up
correctly uses viewProjection when sorting
prop cleanup
shader tweaks
GltfVertexBufferLoader version stubbed out for when we have separate buffers
Negate position and quarternions
when calculating 2d covariance account for scale in all 3 dimensions (fixes bug with non-uniformly scaled assets looking stretched)
…s now. Minor code cleanup as well.
Thank you for the pull request, @keyboardspecialist! ✅ We can confirm we have a CLA on file for you. |
Updating splat-spz-concept to use latest version of the radix sort
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Description
Opening as a draft as some things are still in progress, and this is a long running feature branch.
This adds support for rendering Gaussian splats from 3D Tiles 1.1 with SPZ compression using a proposed draft extension https://github.com/CesiumGS/glTF/tree/draft-spz-splat-compression
description in progress
Issue number and link
Testing plan
TBD. Will include Sandcastle.
Author checklist
CONTRIBUTORS.md
CHANGES.md
with a short summary of my change