diff --git a/content/posts/newsletter-007/everpuzzle-020-preview.gif b/content/posts/newsletter-007/everpuzzle-020-preview.gif new file mode 100644 index 000000000..61cad4a53 Binary files /dev/null and b/content/posts/newsletter-007/everpuzzle-020-preview.gif differ diff --git a/content/posts/newsletter-007/index.md b/content/posts/newsletter-007/index.md index d88a0b371..8272da59d 100644 --- a/content/posts/newsletter-007/index.md +++ b/content/posts/newsletter-007/index.md @@ -111,6 +111,32 @@ This month, the focus was on the cooking skill. This includes recipies and cookw [antorum]: https://dooskington.com [@dooskington]: https://twitter.com/dooskington +### [Everpuzzle] + +[Everpuzzle] is a Tetris Attack like action-puzzle game written in Rust. + +![Everpuzzle preview](everpuzzle-020-preview.gif) + +Everpuzzle aims to become a similar game like Tetris Attack and expand on its concepts. +The project was recently rewritten with minimal dependencies to achieve small compile times and gain more control over the +underlying engine architecture. +In the past Everpuzzle was using Amethyst with ECS, however there were some issues that made development difficult. +Everpuzzle's big goals are AI, Multiplayer and different Game modes. + +Big changes coming in version 0.2, full list [here](https://github.com/Skytrias/everpuzzle/blob/master/CHANGELOG.md): +* Gamepad support (singleplayer) +* Multiple grids +* AI Bot +* Better Randomization of blocks +* Combos / Chains - with Highlighting +* Better animations + +[Latest releases](https://github.com/Skytrias/everpuzzle/releases) + +[Everpuzzle rewrite - Code Walkthrough (code outdated)](https://www.youtube.com/watch?v=qA2zcaUVRKY) + +[Everpuzzle]: https://github.com/Skytrias/everpuzzle + ### [Scale] ![Traffic lights](scale.png)