diff --git a/content/posts/newsletter-020/index.md b/content/posts/newsletter-020/index.md index de2b2a2a9..081f09502 100644 --- a/content/posts/newsletter-020/index.md +++ b/content/posts/newsletter-020/index.md @@ -190,6 +190,32 @@ of the 1990 [Gameboy platformer][gargoyle-wiki] built using [wgpu]. [gargoyle-wiki]: https://en.wikipedia.org/wiki/Gargoyle%27s_Quest [wgpu]: https://github.com/gfx-rs/wgpu-rs +### [Theta Wave] + +[![Enemy Formations](theta-wave.gif)][Theta Wave] +_Enemies can now be easily spawned in formations_ + +[Theta Wave] is an open-source space shooter game by developers [@micah_tigley] and +[@carlosupina]. It is one of the showcase games for the [Amethyst Engine]. In +the past month, the ["Foundations"] update was released which included numerous +refactors that improved the accessibility of contributing to the game. + +They are now working on the ["Formations"] update which will organize how +waves of enemies are spawned into the game. + +Notable changes: + +- Formations can be defined in a data file +- New `InvasionFormation` phase where formations of enemies are spawned from +a pool of formations + +[Theta Wave]: https://github.com/amethyst/theta-wave +[@micah_tigley]: https://twitter.com/micah_tigley +[@carlosupina]: https://twitter.com/carlosupina +[Amethyst Engine]: https://amethyst.rs/ +["Foundations"]: https://github.com/amethyst/theta-wave/releases/tag/v0.1.4 +["Formations"]: https://github.com/amethyst/theta-wave/projects/2 + ## Engine Updates ### [Tetra] diff --git a/content/posts/newsletter-020/theta-wave.gif b/content/posts/newsletter-020/theta-wave.gif new file mode 100644 index 000000000..a4c2153e2 Binary files /dev/null and b/content/posts/newsletter-020/theta-wave.gif differ