diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index d775e9390..07811a279 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -615,6 +615,33 @@ up to make sure performances regressions can be detected early. [bevy_rapier]: https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started [cont-bench]: https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking +### [physme] + +[Physme] is not your typical physics engine. It doesn't exactly simulate +real world physics and it never will. Instead it has only two goals: + +- To provide satisfying real-time dynamics for 2D and 3D games. +- To have a simple to use API. + +Physme will only work with [bevy] and is not made to support other game +engines. +The current release supports bevy 0.2, but work is being done to support +bevy 0.3. + +The current feature set includes: + +- Rigid bodies +- Multiple colliders per body +- Static and semikinematic bodies +- Sensor bodies +- Oriented bounding boxes +- Fixed, mechanical and spring joints +- Broad phase + +All of the above listed features are supported in both 2D and 3D. + +[physme]: https://github.com/walterpie/physme + ### [This Month in Mun][mun-october] [![Mun logo](mun-logo.png)][Mun]