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You can view the +[full Bevy 0.3 announcement here][bevy-0-3]. Here are some highlights: + +- Initial Android Support +- Initial iOS Support +- Asset System Improvements: + - Asset Handle Reference Counting + - Asset Loaders can now load multiple assets + - Sub asset loading + - Asset dependencies +- GLTF Scene Loader +- Bevy ECS Improvements + - Query Ergonomics: query.iter() returns a real iterator now! + - 100% lockless parallel ECS + - Performance improvements + - Thread local resources +- Flexible Mesh Vertex Attributes and Index Buffer specialization +- WASM Asset Loading, Touch Input, Transform Re-Rewrite, Gamepad Settings, +Plugin Groups, Dynamic Window Settings, Documentation Search-Ability + +[bevy]: https://bevyengine.org +[bevy-repo]: https://github.com/bevyengine/bevy +[bevy-0-3]: https://bevyengine.org/news/bevy-0-3 +[bevy-sponsors]: https://github.com/sponsors/cart + +Community Updates: + +- [bevy_rapier 0.5](https://rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started): +The Rapier Physics project released updates to their official Bevy plugins, which +add support for Bevy 0.3 as well as the latest Rapier features [announced here](https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge) +- [bevy_easings](https://crates.io/crates/bevy_easings): A plugin for easing a +component value to another value, mainly used to animate transition between two +transforms, but usable for other components. +- [bevy_miniquad](https://github.com/smokku/bevy_miniquad): A plugin replacing +winit windowing and render pipeline with [miniquad](https://github.com/not-fl3/miniquad) +library. +- [physme](https://github.com/walterpie/physme): A simplistic physics engine for +both 2D and 3D simulation. Physically inaccurate, but feels satisfying and is +easy to use. +- [bevy_networking_turbulence](https://github.com/smokku/bevy_networking_turbulence): +Networking plugin running on [naia-socket](https://github.com/naia-rs/naia-socket) +and [turbulence](https://github.com/kyren/turbulence) libraries. +- [Making a Snake Clone](https://mbuffett.com/posts/bevy-snake-tutorial/): Walkthrough +on how to make a snake clone +- [bevy_tilemap](https://github.com/joshuajbouw/bevy_tilemap): A plugin with generic +types for rendering multi-threaded chunk-based tile maps. +- [Keep Inside](https://github.com/davidB/ld47_keep_inside): A solo pong on a +circle (made for Ludum Dare 47) +- [Keep Moving and Nobody Burns](https://github.com/mockersf/kmanb): A bomberman +against time (made for Ludum Dare 47) + +Official Communities: [discord](https://discord.com/invite/gMUk5Ph), [reddit](https://www.reddit.com/r/bevy), +[twitter](https://twitter.com/BevyEngine) + +_Discussions: +[/r/rust](https://www.reddit.com/r/rust/comments/jnirl3/bevy_03/), +[hacker news](https://news.ycombinator.com/item?id=24983956), +[twitter](https://twitter.com/cart_cart/status/1323731853304422400)_ + ## Popular Workgroup Issues in Github From 6e3dcfa999461c87138eef4e36a4137548f79d8d Mon Sep 17 00:00:00 2001 From: Andrey Lesnikov Date: Sat, 7 Nov 2020 09:59:23 +0300 Subject: [PATCH 2/3] N15: Bevy: Style&fmt tweaks --- content/posts/newsletter-015/index.md | 91 ++++++++++++++------------- 1 file changed, 49 insertions(+), 42 deletions(-) diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index 223bf61d2..d428b4420 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -668,7 +668,7 @@ on the module's [repository][Proton-Media-Converter-Github] [Proton-Github]: https://github.com/ValveSoftware/Proton [Proton-Media-Converter-Github]: https://github.com/ValveSoftware/Proton/tree/proton_5.13/media-converter -### [Bevy Engine][bevy-0-3] +### [Bevy Engine v0.3][bevy-0-3] [![bevy logo](bevy_logo.png)][bevy] @@ -679,61 +679,68 @@ This month, thanks to 59 contributors, 122 pull requests, and their [generous sponsors][bevy-sponsors], Bevy 0.3 was released. You can view the [full Bevy 0.3 announcement here][bevy-0-3]. Here are some highlights: -- Initial Android Support -- Initial iOS Support -- Asset System Improvements: - - Asset Handle Reference Counting - - Asset Loaders can now load multiple assets +- Initial Android and iOS support +- Asset system improvements: + - Asset handle eeference counting + - Asset loaders can now load multiple assets - Sub asset loading - Asset dependencies -- GLTF Scene Loader -- Bevy ECS Improvements - - Query Ergonomics: query.iter() returns a real iterator now! +- GLTF scene loader +- Bevy ECS improvements + - Query ergonomics: query.iter() returns a real iterator now! - 100% lockless parallel ECS - Performance improvements - Thread local resources -- Flexible Mesh Vertex Attributes and Index Buffer specialization -- WASM Asset Loading, Touch Input, Transform Re-Rewrite, Gamepad Settings, -Plugin Groups, Dynamic Window Settings, Documentation Search-Ability +- Flexible mesh vertex attributes and index buffer specialization +- WASM asset loading, touch input, transform re-rewrite, gamepad settings, + plugin Groups, dynamic Window Settings, documentation search-ability. + +_Discussions: +[/r/rust](https://www.reddit.com/r/rust/comments/jnirl3/bevy_03/), +[hacker news](https://news.ycombinator.com/item?id=24983956), +[twitter](https://twitter.com/cart_cart/status/1323731853304422400)_ [bevy]: https://bevyengine.org [bevy-repo]: https://github.com/bevyengine/bevy [bevy-0-3]: https://bevyengine.org/news/bevy-0-3 [bevy-sponsors]: https://github.com/sponsors/cart -Community Updates: +------ + +Community updates: - [bevy_rapier 0.5](https://rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started): -The Rapier Physics project released updates to their official Bevy plugins, which -add support for Bevy 0.3 as well as the latest Rapier features [announced here](https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge) -- [bevy_easings](https://crates.io/crates/bevy_easings): A plugin for easing a -component value to another value, mainly used to animate transition between two -transforms, but usable for other components. -- [bevy_miniquad](https://github.com/smokku/bevy_miniquad): A plugin replacing -winit windowing and render pipeline with [miniquad](https://github.com/not-fl3/miniquad) -library. -- [physme](https://github.com/walterpie/physme): A simplistic physics engine for -both 2D and 3D simulation. Physically inaccurate, but feels satisfying and is -easy to use. + The Rapier Physics project released updates to their official Bevy plugins, which + add support for Bevy 0.3 as well as the latest Rapier features + [announced here](https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge). +- [bevy_easings](https://crates.io/crates/bevy_easings): + A plugin for easing a component value to another value, mainly used + to animate transition between two transforms, but usable for other components. +- [bevy_miniquad](https://github.com/smokku/bevy_miniquad): + A plugin replacing winit windowing and render pipeline with + [miniquad](https://github.com/not-fl3/miniquad) library. +- [physme](https://github.com/walterpie/physme): + A simplistic physics engine for both 2D and 3D simulation. + Physically inaccurate, but feels satisfying and is easy to use. - [bevy_networking_turbulence](https://github.com/smokku/bevy_networking_turbulence): -Networking plugin running on [naia-socket](https://github.com/naia-rs/naia-socket) -and [turbulence](https://github.com/kyren/turbulence) libraries. -- [Making a Snake Clone](https://mbuffett.com/posts/bevy-snake-tutorial/): Walkthrough -on how to make a snake clone -- [bevy_tilemap](https://github.com/joshuajbouw/bevy_tilemap): A plugin with generic -types for rendering multi-threaded chunk-based tile maps. -- [Keep Inside](https://github.com/davidB/ld47_keep_inside): A solo pong on a -circle (made for Ludum Dare 47) -- [Keep Moving and Nobody Burns](https://github.com/mockersf/kmanb): A bomberman -against time (made for Ludum Dare 47) - -Official Communities: [discord](https://discord.com/invite/gMUk5Ph), [reddit](https://www.reddit.com/r/bevy), -[twitter](https://twitter.com/BevyEngine) - -_Discussions: -[/r/rust](https://www.reddit.com/r/rust/comments/jnirl3/bevy_03/), -[hacker news](https://news.ycombinator.com/item?id=24983956), -[twitter](https://twitter.com/cart_cart/status/1323731853304422400)_ + Networking plugin running on [naia-socket](https://github.com/naia-rs/naia-socket) + and [turbulence](https://github.com/kyren/turbulence) libraries. +- [Making a Snake Clone](https://mbuffett.com/posts/bevy-snake-tutorial/): + Walkthrough on how to make a snake clone. +- [bevy_tilemap](https://github.com/joshuajbouw/bevy_tilemap): + A plugin with generic types for rendering multi-threaded chunk-based tile + maps. +- [Keep Inside](https://github.com/davidB/ld47_keep_inside): + A solo pong on a circle (made for Ludum Dare 47) +- [Keep Moving and Nobody Burns](https://github.com/mockersf/kmanb): + A bomberman against time (made for Ludum Dare 47) + +Join the Bevy's [Discord][bevy-discord], [/r/bevy subreddit][bevy-reddit], +and follow [@BevyEngine on Twitter][bevy-twitter]. + +[bevy-discord]: https://discord.com/invite/gMUk5Ph +[bevy-reddit]: https://reddit.com/r/bevy +[bevy-twitter]: https://twitter.com/BevyEngine ## Popular Workgroup Issues in Github From 843009d28ca4d1152775b33f3f5be78c45b02995 Mon Sep 17 00:00:00 2001 From: Andrey Lesnikov Date: Sat, 7 Nov 2020 10:01:20 +0300 Subject: [PATCH 3/3] N15: Bevy: Move section --- content/posts/newsletter-015/index.md | 148 +++++++++++++------------- 1 file changed, 74 insertions(+), 74 deletions(-) diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index d428b4420..9114f1ed7 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -520,6 +520,80 @@ or follow [Dmitry Stepanov on twitter][rg3d_twitter]. [rg3d_discord]: https://discord.gg/xENF5Uh [rg3d_twitter]: https://twitter.com/DmitryS36934349 +### [Bevy Engine v0.3][bevy-0-3] + +[![bevy logo](bevy_logo.png)][bevy] + +[Bevy][bevy] is a refreshingly simple data-driven game engine built in Rust. +It is [free and open source][bevy-repo] forever! + +This month, thanks to 59 contributors, 122 pull requests, and their +[generous sponsors][bevy-sponsors], Bevy 0.3 was released. You can view the +[full Bevy 0.3 announcement here][bevy-0-3]. Here are some highlights: + +- Initial Android and iOS support +- Asset system improvements: + - Asset handle eeference counting + - Asset loaders can now load multiple assets + - Sub asset loading + - Asset dependencies +- GLTF scene loader +- Bevy ECS improvements + - Query ergonomics: query.iter() returns a real iterator now! + - 100% lockless parallel ECS + - Performance improvements + - Thread local resources +- Flexible mesh vertex attributes and index buffer specialization +- WASM asset loading, touch input, transform re-rewrite, gamepad settings, + plugin Groups, dynamic Window Settings, documentation search-ability. + +_Discussions: +[/r/rust](https://www.reddit.com/r/rust/comments/jnirl3/bevy_03/), +[hacker news](https://news.ycombinator.com/item?id=24983956), +[twitter](https://twitter.com/cart_cart/status/1323731853304422400)_ + +[bevy]: https://bevyengine.org +[bevy-repo]: https://github.com/bevyengine/bevy +[bevy-0-3]: https://bevyengine.org/news/bevy-0-3 +[bevy-sponsors]: https://github.com/sponsors/cart + +------ + +Community updates: + +- [bevy_rapier 0.5](https://rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started): + The Rapier Physics project released updates to their official Bevy plugins, which + add support for Bevy 0.3 as well as the latest Rapier features + [announced here](https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge). +- [bevy_easings](https://crates.io/crates/bevy_easings): + A plugin for easing a component value to another value, mainly used + to animate transition between two transforms, but usable for other components. +- [bevy_miniquad](https://github.com/smokku/bevy_miniquad): + A plugin replacing winit windowing and render pipeline with + [miniquad](https://github.com/not-fl3/miniquad) library. +- [physme](https://github.com/walterpie/physme): + A simplistic physics engine for both 2D and 3D simulation. + Physically inaccurate, but feels satisfying and is easy to use. +- [bevy_networking_turbulence](https://github.com/smokku/bevy_networking_turbulence): + Networking plugin running on [naia-socket](https://github.com/naia-rs/naia-socket) + and [turbulence](https://github.com/kyren/turbulence) libraries. +- [Making a Snake Clone](https://mbuffett.com/posts/bevy-snake-tutorial/): + Walkthrough on how to make a snake clone. +- [bevy_tilemap](https://github.com/joshuajbouw/bevy_tilemap): + A plugin with generic types for rendering multi-threaded chunk-based tile + maps. +- [Keep Inside](https://github.com/davidB/ld47_keep_inside): + A solo pong on a circle (made for Ludum Dare 47) +- [Keep Moving and Nobody Burns](https://github.com/mockersf/kmanb): + A bomberman against time (made for Ludum Dare 47) + +Join the Bevy's [Discord][bevy-discord], [/r/bevy subreddit][bevy-reddit], +and follow [@BevyEngine on Twitter][bevy-twitter]. + +[bevy-discord]: https://discord.com/invite/gMUk5Ph +[bevy-reddit]: https://reddit.com/r/bevy +[bevy-twitter]: https://twitter.com/BevyEngine + ### [Tetra] [Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, @@ -668,80 +742,6 @@ on the module's [repository][Proton-Media-Converter-Github] [Proton-Github]: https://github.com/ValveSoftware/Proton [Proton-Media-Converter-Github]: https://github.com/ValveSoftware/Proton/tree/proton_5.13/media-converter -### [Bevy Engine v0.3][bevy-0-3] - -[![bevy logo](bevy_logo.png)][bevy] - -[Bevy][bevy] is a refreshingly simple data-driven game engine built in Rust. -It is [free and open source][bevy-repo] forever! - -This month, thanks to 59 contributors, 122 pull requests, and their -[generous sponsors][bevy-sponsors], Bevy 0.3 was released. You can view the -[full Bevy 0.3 announcement here][bevy-0-3]. Here are some highlights: - -- Initial Android and iOS support -- Asset system improvements: - - Asset handle eeference counting - - Asset loaders can now load multiple assets - - Sub asset loading - - Asset dependencies -- GLTF scene loader -- Bevy ECS improvements - - Query ergonomics: query.iter() returns a real iterator now! - - 100% lockless parallel ECS - - Performance improvements - - Thread local resources -- Flexible mesh vertex attributes and index buffer specialization -- WASM asset loading, touch input, transform re-rewrite, gamepad settings, - plugin Groups, dynamic Window Settings, documentation search-ability. - -_Discussions: -[/r/rust](https://www.reddit.com/r/rust/comments/jnirl3/bevy_03/), -[hacker news](https://news.ycombinator.com/item?id=24983956), -[twitter](https://twitter.com/cart_cart/status/1323731853304422400)_ - -[bevy]: https://bevyengine.org -[bevy-repo]: https://github.com/bevyengine/bevy -[bevy-0-3]: https://bevyengine.org/news/bevy-0-3 -[bevy-sponsors]: https://github.com/sponsors/cart - ------- - -Community updates: - -- [bevy_rapier 0.5](https://rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started): - The Rapier Physics project released updates to their official Bevy plugins, which - add support for Bevy 0.3 as well as the latest Rapier features - [announced here](https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge). -- [bevy_easings](https://crates.io/crates/bevy_easings): - A plugin for easing a component value to another value, mainly used - to animate transition between two transforms, but usable for other components. -- [bevy_miniquad](https://github.com/smokku/bevy_miniquad): - A plugin replacing winit windowing and render pipeline with - [miniquad](https://github.com/not-fl3/miniquad) library. -- [physme](https://github.com/walterpie/physme): - A simplistic physics engine for both 2D and 3D simulation. - Physically inaccurate, but feels satisfying and is easy to use. -- [bevy_networking_turbulence](https://github.com/smokku/bevy_networking_turbulence): - Networking plugin running on [naia-socket](https://github.com/naia-rs/naia-socket) - and [turbulence](https://github.com/kyren/turbulence) libraries. -- [Making a Snake Clone](https://mbuffett.com/posts/bevy-snake-tutorial/): - Walkthrough on how to make a snake clone. -- [bevy_tilemap](https://github.com/joshuajbouw/bevy_tilemap): - A plugin with generic types for rendering multi-threaded chunk-based tile - maps. -- [Keep Inside](https://github.com/davidB/ld47_keep_inside): - A solo pong on a circle (made for Ludum Dare 47) -- [Keep Moving and Nobody Burns](https://github.com/mockersf/kmanb): - A bomberman against time (made for Ludum Dare 47) - -Join the Bevy's [Discord][bevy-discord], [/r/bevy subreddit][bevy-reddit], -and follow [@BevyEngine on Twitter][bevy-twitter]. - -[bevy-discord]: https://discord.com/invite/gMUk5Ph -[bevy-reddit]: https://reddit.com/r/bevy -[bevy-twitter]: https://twitter.com/BevyEngine - ## Popular Workgroup Issues in Github