diff --git a/content/posts/newsletter-013/index.md b/content/posts/newsletter-013/index.md index 1cabd7707..a8382c484 100644 --- a/content/posts/newsletter-013/index.md +++ b/content/posts/newsletter-013/index.md @@ -93,6 +93,56 @@ More details are in [August DevLog-entry][cba-august-update]. [cba-spoon-tar]: https://www.behance.net/spoon_tar [@CrateAttack]: https://twitter.com/CrateAttack +### [Veloren][veloren] + +![Landscape](veloren-landscape1.png) +_Landscape with new LoD and lighting_ + +[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf +Fortress and Cube World. + +In August, Veloren 0.7 was released! Airshipper, Veloren's launcher, also got +updated to 0.4.0. Veloren was featured in the inaugural episode of the [Rust +Game Dev Podcast][veloren-interview]. Although the 0.7 release party saw the +largest number of concurrent players at 57, it ran into some significant issues +which you can read about below. + +The largest merge in Veloren so far also happened in August. It included +monumental changes to lighting and added level of detail functionality to see +far-off mountains. Lots of work has been done on the animation, combat, SFX, and +UX front. Animations for movement and combat were added and improved. Work +continued on particle systems, which have been added to Veloren in places like +campfires, fireworks, and weapons. + +![Healing sceptre](veloren-sceptre.gif) +_Healing sceptre with the new particle system_ + +You can read more about some specific topics from August: + +- [Airshipper 0.4.0 Progress](https://veloren.net/devblog-79#airshipper-0-4-progress-by-songtronix) +- [Animation and Movement Updates](https://veloren.net/devblog-79#animation-and-movement-updates-by-slipped) +- [Particle Timing](https://veloren.net/devblog-80#particle-timing-by-lobster) +- [0.7 Release Party Statistics](https://veloren.net/devblog-81#0-7-release-party-statistics) +- [0.7 Release Party Kick Disaster](https://veloren.net/devblog-81#0-7-release-party-kick-disaster-by-xmac94x) +- [Lighting and World Changes](https://veloren.net/devblog-81#sharp-s-lighting-and-world-changes-branch) +- [0.8 Intro Meeting](https://veloren.net/devblog-82#0-8-intro-meeting) +- [Audio SFX](https://veloren.net/devblog-82#audio-with-ellinia) +- [Photo Gallery](https://veloren.net/devblog-83#photo-gallery) + +August's full weekly devlogs: "This Week In Veloren...": +[#79](https://veloren.net/devblog-79), [#80](https://veloren.net/devblog-80), +[#81](https://veloren.net/devblog-81), [#82](https://veloren.net/devblog-82). +[#83](https://veloren.net/devblog-83). + +In September, work on 0.8 will continue. Some large systems being worked on +include networking, improved persistence stability, and player experience. Game +design is working on improving the connection between the experience a new +player has, and the current game design. The in-progress 0.8 version will likely +be completed more quickly than 0.7, as to not include too many changes. + +[veloren]: https://veloren.net +[veloren-interview]: https://rustgamedev.com/episodes/interview-with-team-veloren + ### [A/B Street][abstreet] ![Two-way cycletracks and shared left-turn lanes](abstreet.png) diff --git a/content/posts/newsletter-013/veloren-landscape1.png b/content/posts/newsletter-013/veloren-landscape1.png new file mode 100644 index 000000000..b2d68a068 Binary files /dev/null and b/content/posts/newsletter-013/veloren-landscape1.png differ diff --git a/content/posts/newsletter-013/veloren-sceptre.gif b/content/posts/newsletter-013/veloren-sceptre.gif new file mode 100644 index 000000000..666a7e039 Binary files /dev/null and b/content/posts/newsletter-013/veloren-sceptre.gif differ