diff --git a/content/posts/newsletter-013/index.md b/content/posts/newsletter-013/index.md index b9c455648..86a7f771f 100644 --- a/content/posts/newsletter-013/index.md +++ b/content/posts/newsletter-013/index.md @@ -27,6 +27,7 @@ Feel free to send PRs about your own projects! Table of contents: +- [Rust GameDev Podcast](#rust-gamedev-podcast) - [Game Updates](#game-updates) - [Learning Material Updates](#learning-material-updates) - [Library & Tooling Updates](#library-tooling-updates) @@ -60,6 +61,56 @@ some actual interesting discussions. If needed, a section can be split into subsections with a "------" delimiter. --> +## [Rust GameDev Podcast][podcast] + +![text logo](podcast.jpeg) + +This month [Richard @patchfx Patching][richardpatching] started +[Rust GameDev Podcast][podcast]! + +> Over the lockdown period I have been working on a new podcast +> for Rust game developers. I have been interviewing indie teams +> and library creators, discussing custom engines, procedural generation, +> open source and the business of games development. + +- [The first episode][podcast-1] is an interview + with the team behind Veloren, an open-source multiplayer + voxel RPG written in Rust. + + Find out about the game's origin, its engine development, + pros and cons of a big open-source project, CI and build pipeline, + importance of artists, procedural generation, + community building, managing players' expectations, + and upcoming developments. + +- [The second episode][podcast-2] is an interview with Herbert Wolverson, + creator of [bracket-lib] (pka RLTK), [Rust Roguelike Tutorial][rltut], + and [Nox Futura][noxf]. + + A very wide-ranging interview covering many interesting topics: + where the bracket-lib came from and what the creator is doing now, + as well as practical questions and issues discovered + in the course of creating their game, [Nox Futura]. + Lots of interesting talk about a new Rust games development book + Herbert is writing, C++ vs Rust, learning Rust, code architecture and + ECS's in roguelikes, emergent behavior, and hilarious bugs in Dwarf Fortress. + +The show has been distributed on most major platforms +for you to listen and subscribe: +[Rust Game Dev Podcast (simplecast)](https://rustgamedev.com/), +[Apple Podcasts](https://podcasts.apple.com/gb/podcast/rust-game-dev/id1526304768), +[Spotify](https://open.spotify.com/show/7HRfGnTcXkLkQd9fxJbDGj), +[RSS Feed](https://feeds.simplecast.com/C6NQglnL), +[Google Podcasts](https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5zaW1wbGVjYXN0LmNvbS9DNk5RZ2xuTA). + +[podcast]: https://rustgamedev.com +[richardpatching]: https://richardpatching.com +[podcast-1]: https://rustgamedev.com/episodes/interview-with-team-veloren +[bracket-lib]: https://crates.io/crates/bracket-lib +[noxf]: https://thebracket.itch.io/nox-futura +[rltut]: http://bfnightly.bracketproductions.com +[podcast-2]: https://rustgamedev.com/episodes/interview-with-herbert-wolverson-bracket-lib + ## Game Updates ## Learning Material Updates diff --git a/content/posts/newsletter-013/podcast.jpeg b/content/posts/newsletter-013/podcast.jpeg new file mode 100644 index 000000000..0e3134937 Binary files /dev/null and b/content/posts/newsletter-013/podcast.jpeg differ