diff --git a/content/posts/newsletter-012/fps-game-2.jpeg b/content/posts/newsletter-012/fps-game-2.jpeg new file mode 100644 index 000000000..290271968 Binary files /dev/null and b/content/posts/newsletter-012/fps-game-2.jpeg differ diff --git a/content/posts/newsletter-012/index.md b/content/posts/newsletter-012/index.md index 64629bf3a..67fe455aa 100644 --- a/content/posts/newsletter-012/index.md +++ b/content/posts/newsletter-012/index.md @@ -249,6 +249,25 @@ Check out a [blog post][pushin-post] about the game's release. [pushin-repository]: https://gitlab.com/septum___/pushin_boxes [septum-twitter]: https://twitter.com/septum___ +### [On FPS Game Progress \#2][on-fps-game-2] + +[![fps-game-screenshot](fps-game-2.jpeg)][on-fps-game-2-youtube] + +^ _Click to watch a [footage from the game's current state][on-fps-game-2-youtube]._ + +On this update, [@pingFromHeaven] talks about the lighting implementation that +sets the tone for the game, how Rust is good at shortening the debugging +times, which is especially valuable when working directly with OpenGL and why +he doesn't describe what the game is about. + +The next update is going to be about establishing the mood further, which +includes a more elaborate environment with more details, basic SFX and +particles. + +[on-fps-game-2-youtube]: https://youtu.be/NIJNgr9zeXk +[on-fps-game-2]: http://atilkockar.com/on-fps-game-progress-2/ +[@pingFromHeaven]: https://twitter.com/pingFromHeaven + ## Learning Material Updates ### [Rust on iOS with SDL2][rust-ios-sdl2-post]