diff --git a/content/posts/newsletter-010/index.md b/content/posts/newsletter-010/index.md index bde66a393..f1b003b43 100644 --- a/content/posts/newsletter-010/index.md +++ b/content/posts/newsletter-010/index.md @@ -178,6 +178,30 @@ Crate's repo has few examples with nearly each line of the code explained. [Goods]: https://crates.io/crates/goods +### [This Month in Mun][mun-may] + +[![Mun logo](mun-logo.png)][Mun] + +[Mun] is a scripting language for gamedev focused on quick iteration times +that is written in Rust. + +After half a year of hard work by the Mun Community and Core Team, +[Mun v0.2.0 was released][mun-release]. +With the addition of hot reloadable structs, this +forms a big step forward in terms of hot reloadability for the language. + +Their additional [May updates][mun-may] include: + +- number type inferencing; +- removing generic `float`, `int`, and `uint` types; +- updating the Mun book; +- an official VSCode plugin for Mun syntax highlighting; +- documentation fixes and improvements. + +[Mun]: https://mun-lang.org +[mun-release]: https://mun-lang.org/blog/2020/05/16/release-mun-v0-2-0 +[mun-may]: https://mun-lang.org/blog/2020/05/31/this-month-may + ### [Tetra 0.3.6][tetra-036] [Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, diff --git a/content/posts/newsletter-010/mun-logo.png b/content/posts/newsletter-010/mun-logo.png new file mode 100644 index 000000000..02295dc77 Binary files /dev/null and b/content/posts/newsletter-010/mun-logo.png differ